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Addressing Global Challenges and Quality Education: 15th European Conference on Technology Enhanced Learning, EC-TEL 2020, Heidelberg, Germany, September 14–18, 2020, Proceedings
Interactive Concept Cartoons: Exploring an Instrument for Developing Scientific Literacy
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Author(s):
Patricia Kruit
,
Bert Bredeweg
Publication date
(Online):
September 07 2020
Publisher:
Springer International Publishing
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Critical Literacy
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Reconceptualizing the teaching of controversial issues
Justin Dillon
,
Chris Oulton
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Marcus Grace
(2004)
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Understandings of the nature of science and decision making on science and technology based issues
Norman G. Lederman
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Randy Bell
(2003)
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From Everyday to Scientific Observation: How Children Learn to Observe the Biologist's World
C. Eberbach
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K. Crowley
(2009)
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Author and book information
Contributors
Patricia Kruit:
(View ORCID Profile)
Bert Bredeweg:
(View ORCID Profile)
Book Chapter
Publication date (Print):
2020
Publication date (Online):
September 07 2020
Pages
: 404-409
DOI:
10.1007/978-3-030-57717-9_35
SO-VID:
167af012-0fb4-4dd2-b454-e3a3b37beb16
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Book chapters
pp. 1
Exploring Artificial Jabbering for Automatic Text Comprehension Question Generation
pp. 15
Digital Value-Adding Chains in Vocational Education: Automatic Keyword Extraction from Learning Videos to Provide Learning Resource Recommendations
pp. 30
Human-Centered Design of a Dashboard on Students’ Revisions During Writing
pp. 45
An Operational Framework for Evaluating the Performance of Learning Record Stores
pp. 60
Does an E-mail Reminder Intervention with Learning Analytics Reduce Procrastination in a Blended University Course?
pp. 74
Designing an Online Self-assessment for Informed Study Decisions: The User Perspective
pp. 87
What Teachers Need for Orchestrating Robotic Classrooms
pp. 102
Assessing Teacher’s Discourse Effect on Students’ Learning: A Keyword Centrality Approach
pp. 117
For Learners, with Learners: Identifying Indicators for an Academic Advising Dashboard for Students
pp. 131
Living with Learning Difficulties: Two Case Studies Exploring the Relationship Between Emotion and Performance in Students with Learning Difficulties
pp. 144
Learnersourcing Quality Assessment of Explanations for Peer Instruction
pp. 158
Using Diffusion Network Analytics to Examine and Support Knowledge Construction in CSCL Settings
pp. 173
Supporting Second Language Learners’ Development of Affective Self-regulated Learning Skills Through the Use and Design of Mobile Technology
pp. 187
We Know What You Did Last Semester: Learners’ Perspectives on Screen Recordings as a Long-Term Data Source for Learning Analytics
pp. 200
Teaching Simulation Literacy with Evacuations
pp. 215
Design of Conversational Agents for CSCL: Comparing Two Types of Agent Intervention Strategies in a University Classroom
pp. 230
Exploring Human–AI Control Over Dynamic Transitions Between Individual and Collaborative Learning
pp. 244
Exploring Student-Controlled Social Comparison
pp. 259
New Measures for Offline Evaluation of Learning Path Recommenders
pp. 274
Assessing the Impact of the Combination of Self-directed Learning, Immediate Feedback and Visualizations on Student Engagement in Online Learning
pp. 288
CGVis: A Visualization-Based Learning Platform for Computational Geometry Algorithms
pp. 303
How to Design Effective Learning Analytics Indicators? A Human-Centered Design Approach
pp. 318
Emergency Remote Teaching: Capturing Teacher Experiences in Spain with SELFIE
pp. 332
Utilising Learnersourcing to Inform Design Loop Adaptivity
pp. 347
Fooling It - Student Attacks on Automatic Short Answer Grading
pp. 353
Beyond Indicators: A Scoping Review of the Academic Literature Related to SDG4 and Educational Technology
pp. 358
Pedagogical Underpinnings of Open Science, Citizen Science and Open Innovation Activities: A State-of-the-Art Analysis
pp. 363
Knowledge-Driven Wikipedia Article Recommendation for Electronic Textbooks
pp. 369
InfoBiTS: A Mobile Application to Foster Digital Competencies of Senior Citizens
pp. 374
Student Awareness and Privacy Perception of Learning Analytics in Higher Education
pp. 380
User Assistance for Serious Games Using Hidden Markov Model
pp. 386
Guiding Socio-Technical Reflection of Ethical Principles in TEL Software Development: The SREP Framework
pp. 392
Git4School: A Dashboard for Supporting Teacher Interventions in Software Engineering Courses
pp. 398
Exploring the Design and Impact of Online Exercises for Teacher Training About Dynamic Models in Mathematics
pp. 404
Interactive Concept Cartoons: Exploring an Instrument for Developing Scientific Literacy
pp. 410
Quality Evaluation of Open Educational Resources
pp. 416
Designing Digital Activities to Screen Locomotor Skills in Developing Children
pp. 421
Towards Adaptive Social Comparison for Education
pp. 427
Simulation Based Assessment of Epistemological Beliefs About Science
pp. 432
An Approach to Support Interactive Activities in Live Stream Lectures
pp. 437
Educational Escape Games for Mixed Reality
pp. 443
Measuring Learning Progress for Serving Immediate Feedback Needs: Learning Process Quantification Framework (LPQF)
pp. 449
Data-Driven Game Design: The Case of Difficulty in Educational Games
pp. 455
Extracting Topics from Open Educational Resources
pp. 461
Supporting Gamification with an Interactive Gamification Analytics Tool (IGAT)
pp. 467
OpenLAIR an Open Learning Analytics Indicator Repository Dashboard
pp. 472
CasualLearn: A Smart Application to Learn History of Art
pp. 477
Applying Instructional Design Principles on Augmented Reality Cards for Computer Science Education
pp. 482
Extending Patient Education with CLAIRE: An Interactive Virtual Reality and Voice User Interface Application
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