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Human-Computer Interaction. Theories, Methods, and Human Issues: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part I
From Design Fiction to Design Fact: Developing Future User Experiences with Proto-Tools
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Author(s):
Alessio Malizia
,
Alan Chamberlain
,
Ian Willcock
Publication date
(Online):
June 01 2018
Publisher:
Springer International Publishing
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Where the Action Is
Paul Dourish
(2001)
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Epistemic forms and Epistemic Games: Structures and Strategies to Guide Inquiry
Allan Collins
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William Ferguson
(1993)
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Technology as experience
Peter W. Wright
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John W McCarthy
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Publication date (Print):
2018
Publication date (Online):
June 01 2018
Pages
: 159-168
DOI:
10.1007/978-3-319-91238-7_14
SO-VID:
3fd30d7d-1749-4235-92ba-bdee1df679c1
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Book chapters
pp. 3
What Are User Requirements? Developing an ISO Standard
pp. 14
UCD: Influenced by an Organizational Culture and Its Maturity
pp. 24
A Landscape of Design: Interaction, Interpretation and the Development of Experimental Expressive Interfaces
pp. 35
InterArt: Learning Human-Computer Interaction Through the Making of Interactive Art
pp. 55
UX Evaluation Design of UTAssistant: A New Usability Testing Support Tool for Italian Public Administrations
pp. 68
The Development of Individuals’ Competencies as a Meaningful Process of the Audiovisual Design Methodology
pp. 82
How to Bring the ‘Myth’ of Cultural Awareness into Enterprise Software – Challenges and Approaches
pp. 91
A Method to Make an Existing System Adaptive
pp. 102
Towards an Integrated Approach to Studying Virtual Reality-Mediated Social Behaviors
pp. 114
Tool-Mediated HCI Modeling Instruction in a Campus-Based Software Quality Course
pp. 126
Approaches to Interface Icon Classification
pp. 138
User Experience Evaluation by ERM: Experience Recollection Method
pp. 148
Don’t Leave Me Alone: Retrospective Think Aloud Supported by Real-Time Monitoring of Participant’s Physiology
pp. 159
From Design Fiction to Design Fact: Developing Future User Experiences with Proto-Tools
pp. 169
What’s the Impact of Local Cultures on the User Experience of Software Solutions?
pp. 178
How Is User Research Essential in Making e-Government Accessible to All?
pp. 198
Addressing IoT: Towards Material-Centered Interaction Design
pp. 208
Evaluation of Visualization Heuristics
pp. 225
The Temporal-Spatial Metaphorical Expression Difference in Spatial Schema Design
pp. 237
“I’m not Stupid” - Attitudes Towards Adaptation Among People with Dyslexia
pp. 248
Research on Sticker Cognition for Older Adult Using Instant Messaging
pp. 257
Cognitive Offloading and the Extended Digital Self
pp. 269
Deconaby: Animations for Improving Understandability of Web Images
pp. 283
Study on Children’s Toy Design Based on Perceptual Evaluation
pp. 295
User Performance for Vehicle Recognition with Visual and Infrared Sensors from an Unmanned Aerial Vehicle
pp. 307
Reading Machine-Written News: Effect of Machine Heuristic and Novelty on Hostile Media Perception
pp. 325
Courting the Visual Image: The Ability of Digital Graphics and Interfaces to Alter the Memory and Behaviour of the Viewer
pp. 345
Impact of the Size of Chinese Characters on the Visual Search Performance Under Vibration
pp. 355
Image Blurring Method for Enhancing Digital Content Viewing Experience
pp. 371
Characterizing the EEG Features of Inspiring Designers with Functional Terms
pp. 385
Speech Emotion Recognition Integrating Paralinguistic Features and Auto-encoders in a Deep Learning Model
pp. 397
Deep Learning Based Video Spatio-Temporal Modeling for Emotion Recognition
pp. 409
A Flexible, Low Power, Compact, Mobile Sensor for Emotion Monitoring in Human Computer Interaction
pp. 419
Multimodal Paradigm for Emotion Recognition Based on EEG Signals
pp. 429
Automatic Low-Level Overlays on Presentations to Support Regaining an Audience’s Attention
pp. 441
Experimental Induction and Measurement of Negative Affect Induced by Interacting with In-vehicle Information Systems
pp. 453
Measurement of JND Thresholds and Riemannian Geometry in Facial Expression Space
pp. 465
A System for Non-intrusive Affective Assessment in the Circumplex Model from Pupil Diameter and Facial Expression Monitoring
pp. 481
A Model for Regulating of Ethical Preferences in Machine Ethics
pp. 507
Towards Collecting and Linking Personal Information for Complete Personal Online Identity Modelling
pp. 523
Towards an Ethical Security Platform
pp. 534
PassHue: Introducing Analog Authentication
pp. 554
A Hand Gesture-Based Method for Biometric Authentication
pp. 567
HCI Patterns for Cryptographically Equipped Cloud Services
pp. 587
Why Users Ignore Privacy Policies – A Survey and Intention Model for Explaining User Privacy Behavior
pp. 599
Digital Breadcrumbs: A Lack of Data Privacy and What People Are Doing About It
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