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      Concepts, Values, and Methods for Technical Human–Computer Interaction Research

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      Springer New York

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          Designing games with a purpose

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            Fitts' Law as a Research and Design Tool in Human-Computer Interaction

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              An iterative design methodology for user-friendly natural language office information applications

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                Book Chapter
                2014
                March 20 2014
                : 69-93
                10.1007/978-1-4939-0378-8_4
                48893261-1755-4ba6-9c83-244218580014
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