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Entertainment Computing – ICEC 2011
Art and Technology for Young Creators
other
Author(s):
Marikken Høiseth
,
Letizia Jaccheri
Publication date
(Print):
2011
Publisher:
Springer Berlin Heidelberg
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Marine Life Science & Technology
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Scratch
Mitchel Resnick
,
Brian Silverman
,
Yasmin Kafai
…
(2009)
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The LilyPad Arduino
Leah Buechley
,
Mike Eisenberg
,
Jaime Catchen
…
(2008)
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Programming by choice: urban youth learning programming with scratch
John H. Maloney
,
Kylie A. Peppler
,
Yasmin Kafai
…
(2008)
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Author and book information
Book Chapter
Publication date (Print):
2011
Pages
: 210-221
DOI:
10.1007/978-3-642-24500-8_22
SO-VID:
587a4654-62d6-481a-aaaa-e2709443af25
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Book chapters
pp. 1
Draw Your Own Story: Paper and Pencil Interactive Storytelling
pp. 13
The Experience of Interactive Storytelling: Comparing “Fahrenheit” with “Façade”
pp. 22
Emotion-Driven Interactive Digital Storytelling
pp. 28
Verification of Temporal Constraints in Continuous Time on Nondeterministic Stories
pp. 35
GrabApple: The Design of a Casual Exergame
pp. 59
Universal Game Based on Traditional Children’s Outdoor Games
pp. 65
Gemini: A Pervasive Accumulated Context Exergame
pp. 89
Influencing Experience: The Effects of Reading Game Reviews on Player Experience
pp. 101
Quality of Service and Quality of Experience Correlations in a Location-Based Mobile Multiplayer Role-Playing Game
pp. 113
Effect of Camera and Object Motion on Visual Load in 3D Games
pp. 124
Integrating Stereoscopic Video in 3D Games
pp. 136
A Public 3D Visualization Tool for the Musée des Arts et Métiers de Paris
pp. 143
Camerawork for Comics Generated from Visitors’ Experiences in a Virtual Museum
pp. 149
Towards a Unified System for Digital Film Production
pp. 155
Fundamentals of Stereoscopic 3D Game Design
pp. 161
Affective Agents for Empathic Interactions
pp. 173
Time Balancing with Adaptive Time-Variant Minigames
pp. 186
Increasing Efficiency and Quality in the Automatic Composition of Three-Move Mate Problems
pp. 198
Designing and Evaluating Casual Health Games for Children and Teenagers with Cancer
pp. 210
Art and Technology for Young Creators
pp. 222
A Narrative Game as an Educational Entertainment Resource to Teach Words to Children with Learning Deficits: A Feasibility Study
pp. 228
Future Delta Motivating Climate Change Action Grounded in Place
pp. 235
Sound in COLLADA
pp. 258
Realistic 2D Facial Animation from One Image
pp. 264
Filtering Joystick Data for Shooter Design Really Matters
pp. 270
Naming Virtual Identities: Patterns and Inspirations for Character Names in World of Warcraft
pp. 282
The Looking Glass: Visually Projecting Yourself to the Past
pp. 294
ZenTrader, an Emotion-Reactive Interface
pp. 307
The Effect of Privacy on Social Presence in Location-Based Mobile Games
pp. 319
VivoSpace: Towards Health Behavior Change Using Social Gaming
pp. 331
Wisdom about the Crowd: Assuring Geospatial Data Quality Collected in Location-Based Games
pp. 337
An End-to-End Framework for Multi-view Video Content: Creating Multiple-Perspective Hypervideo to View on Mobile Platforms
pp. 343
Cheshire: A Design Framework for Alternate Reality Games
pp. 349
CiVo: Real-Time Visualization of Social Activities by Cartoonized Twitter
pp. 354
Re:Cycle - A Generative Ambient Video Engine
pp. 358
Tippy the Telepresence Robot
pp. 362
A Poor Woman’s Interactive Remake of the “I Still Remember” Documentary with OpenGL
pp. 367
Automated Song Selection System Complying with Emotional Requests
pp. 371
Bringing Empathy into Play: On the Effects of Empathy in Violent and Nonviolent Video Games
pp. 375
Cross-Platform Social Web Application for Older Adults with HTML 5
pp. 379
Designing a Wearable Vibrotactile Feedforward Wrist Display for Novice Gameplay
pp. 383
Interactive Ink-and-Wash Drawing
pp. 387
Digital Keepsake Box: Sharing Items and Memories to Enhance Communications among Remote Persons
pp. 391
Emotional Intelligent Contents: Expressing User’s Own Emotion within Contents
pp. 395
Exercise Pal Mootchi
pp. 399
Exploring the Concept of Third Space within Networked Social Media
pp. 403
Game Information Dynamics
pp. 407
Interactive Communion Tabletop
pp. 411
Lifelogging for Hidden Minds: Interacting Unconsciously
pp. 415
Maritime City: Using Games Technology to Train Social Workers – Some Initial Results
pp. 419
Opportunity of Accelerating User eXperience (UX) Technologies on Embedded Systems
pp. 424
Randomness + Structure = Clutter: A Procedural Object Placement Generator
pp. 428
Toward a Framework for Prototyping Physical Interfaces in Multiplayer Gaming: TwinSpace Experiences
pp. 432
RTFX: On-Set Previs with UnrealEngine3
pp. 436
Serious Questionnaires in Playful Social Network Applications
pp. 440
Tangible Interaction on Tabletops for Elderly People
pp. 444
The Cursor as an Artistic Expression in Jeddah
pp. 448
The Role of Movies and Telephony in the History of Communication Media
pp. 452
To Virtualize or Not? The Importance of Physical and Virtual Components in Augmented Reality Board Games
pp. 456
Using Game Engines in Mixed Reality Installations
pp. 460
1st Workshop on Game Development and Model-Driven Software Development
pp. 464
How Does an Interactive Story Feel Like? Theory and Measurement of the User Experience
pp. 468
Open Software and Art: A Tutorial
pp. 472
Beyond Badges – Gamification for the Real World
pp. 473
Playing Digital Games Will Make You a Better Human Being
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