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      Computational Science – ICCS 2021 : 21st International Conference, Krakow, Poland, June 16–18, 2021, Proceedings, Part VI 

      Comfort and Sickness While Virtually Aboard an Autonomous Telepresence Robot

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          G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences

          G*Power (Erdfelder, Faul, & Buchner, 1996) was designed as a general stand-alone power analysis program for statistical tests commonly used in social and behavioral research. G*Power 3 is a major extension of, and improvement over, the previous versions. It runs on widely used computer platforms (i.e., Windows XP, Windows Vista, and Mac OS X 10.4) and covers many different statistical tests of the t, F, and chi2 test families. In addition, it includes power analyses for z tests and some exact tests. G*Power 3 provides improved effect size calculators and graphic options, supports both distribution-based and design-based input modes, and offers all types of power analyses in which users might be interested. Like its predecessors, G*Power 3 is free.
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            Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness

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              From presence to consciousness through virtual reality.

              Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are in the virtual world created by computer displays. In this article, we argue that presence is worthy of study by neuroscientists, and that it might aid the study of perception and consciousness.

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                Book Chapter
                2021
                November 17 2021
                : 3-24
                10.1007/978-3-030-90739-6_1
                67983c53-fb72-4b2c-892f-9a092c59f37c
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