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      Game Production Studies 

      Self-Making and Game Making in the Future of Work

      monograph
      1
      Amsterdam University Press
      hobbies, post-work, digital labour, serious leisure, volunteerism

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          Abstract

          Paid work has been a keystone of morality, normativity, sociality, and identity in capitalist societies. However, as the future of work is ushered in by technological unemployment, flexibilization, and precarity, researchers have to contend with what has been called the post-work society. The cultural industry of video game development provides a vantage into this future of work because it has been dominated since its inception by a vast field of informal creators and intermediaries, some of whom are paid for their activities while the vast majority are not. This chapter argues that gaming hobbies are exemplars of a conceptual shift in productive leisure not just as a mediating category in industrial capitalism but a mediating stage towards post-work.

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          Book Chapter
          March 18 2021
          : 47-64
          Affiliations
          [1 ] Simon Fraser University
          10.5117/9789463725439_ch02
          7d939ea6-6d0a-4cbb-9fc7-fab3dbc17291
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