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Human-Computer Interaction – INTERACT 2019: 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part II
Places for News: A Situated Study of Context in News Consumption
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Author(s):
Yuval Cohen
,
Marios Constantinides
,
Paul Marshall
Publication date
(Online):
August 25 2019
Publisher:
Springer International Publishing
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oa repository (via OAI-PMH doi match)
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SDG: 12: Responsible Consumption and Production
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Understanding and Using Context
Anind K. Dey
(2001)
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What we talk about when we talk about context
Paul Dourish
(2004)
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Towards a Better Understanding of Context and Context-Awareness
Gregory D. Abowd
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Anind K. Dey
,
Peter J. Brown
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(1999)
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Book Chapter
Publication date (Print):
2019
Publication date (Online):
August 25 2019
Pages
: 69-91
DOI:
10.1007/978-3-030-29384-0_5
SO-VID:
9ed93f20-fcb1-43ec-867f-71b0b0641e8e
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Book chapters
pp. 3
Discovering the Unfindable: The Tension Between Findability and Discoverability in a Bookshop Designed for Serendipity
pp. 24
Does the Pop-Out Make an Effect in the Product Selection of Signage Vending Machine?
pp. 33
Exploring Spatial Menu Representation and Apartment-Based Categorization for Online Shopping
pp. 55
How to Improve the Interaction Design of NFC Payment Terminals?
pp. 69
Places for News: A Situated Study of Context in News Consumption
pp. 95
Balance Talking and Doing! Using Google Design Sprint to Enhance an Intensive UCD Course
pp. 114
Evaluating WELI: A Wrist-Worn Application to Assist Young Adults with Neurodevelopmental Disorders in Inclusive Classes
pp. 135
How Do Typically Developing Children and Children with ASD Play a Tangible Game?
pp. 156
StatPlayground: A Sandbox for Learning Practical Statistics
pp. 166
Training Non-designers in Co-design Methods Through an Active Assisted Living Interactive Workshop
pp. 179
Embodied Interaction in Language Learning: Enhancing Students’ Collaboration and Emotional Engagement
pp. 197
Evaluation of a Massive Online Course Forum: Design Issues and Their Impact on Learners’ Support
pp. 207
Kahaniyan - Designing for Acquisition of Urdu as a Second Language
pp. 217
On Making, Tinkering, Coding and Play for Learning: A Review of Current Research
pp. 233
Rexy, A Configurable Application for Building Virtual Teaching Assistants
pp. 242
Two-Way Gaze Sharing in Remote Teaching
pp. 255
Designing Interactions with Intention-Aware Gaze-Enabled Artificial Agents
pp. 282
GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration
pp. 304
Influences of Mixed Reality and Human Cognition on Picture Passwords: An Eye Tracking Study
pp. 314
ScaffoMapping: Assisting Concept Mapping for Video Learners
pp. 329
Shared Gaze While Driving: How Drivers Can Be Supported by an LED-Visualization of the Front-Seat Passenger’s Gaze
pp. 351
TEXTile: Eyes-Free Text Input on Smart Glasses Using Touch Enabled Textile on the Forearm
pp. 375
“I Don’t Fit into a Single Type”: A Trait Model and Scale of Game Playing Preferences
pp. 396
Comparing the Applicability of Pressure as a Game Metric to Self-assessment and Physiological Metrics
pp. 406
Fall-Prevention Exergames Using Balance Board Systems
pp. 427
Mobile Mapmaking: A Field Study of Gamification and Cartographic Editing
pp. 436
Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired Children
pp. 453
Understanding the Digital and Non-digital Participation by the Gaming Youth
pp. 475
DupRobo: Interactive Robotic Autocompletion of Physical Block-Based Repetitive Structure
pp. 496
Esquisse: Using 3D Models Staging to Facilitate the Creation of Vector-Based Trace Figures
pp. 517
Examining the Effects of Height, Velocity and Emotional Representation of a Social Transport Robot and Human Factors in Human-Robot Collaboration
pp. 527
Towards Participatory Design of Social Robots
pp. 536
User Needs in Smart Homes: Changing Needs According to Life Cycles and the Impact on Designing Smart Home Solutions
pp. 555
A Formative Study of Interactive Bias Metrics in Visual Analytics Using Anchoring Bias
pp. 576
Benefits and Trade-Offs of Different Model Representations in Decision Support Systems for Non-expert Users
pp. 598
Customizing Websites Through Automatic Web Search
pp. 619
Influence of Color and Size of Particles on Their Perceived Speed in Node-Link Diagrams
pp. 641
Augmented Reality Technology for Displaying Close-Proximity Sub-Surface Positions
pp. 660
Bubble Margin: Motion Sickness Prevention While Reading on Smartphones in Vehicles
pp. 678
CyclAir: A Bike Mounted Prototype for Real-Time Visualization of CO $$_2$$ 2 Levels While Cycling
pp. 688
Dissecting Pie Charts
pp. 699
Same Same but Different: Exploring the Effects of the Stroop Color Word Test in Virtual Reality
pp. 711
“Why Would You Buy from a Stranger?” Understanding Saudi Citizens’ Motivations and Challenges in Social Commerce
pp. 733
Denouncing Sexual Violence: A Cross-Language and Cross-Cultural Analysis of #MeToo and #BalanceTonPorc
pp. 744
Dhana Labha: A Financial Management Application to Underbanked Communities in Rural Sri Lanka
pp. 768
Fostering Interaction Between Locals and Visitors by Designing a Community-Based Tourism Platform on a Touristic Island
pp. 788
Ustaad: A Mobile Platform for Teaching Illiterates
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