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Entertainment Computing - ICEC 2005
A New Framework for Entertainment Computing: From Passive to Active Experience
other
Author(s):
Ryohei Nakatsu
,
Matthias Rauterberg
,
Peter Vorderer
Publication date
(Print):
2005
Publisher:
Springer Berlin Heidelberg
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Measuring the Customer Experience in Online Environments: A Structural Modeling Approach
Thomas P. Novak
,
Donna Hoffman
,
Yiu-Fai Yung
(2000)
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Digital game-based learning: Towards an experiential gaming model
Kristian Kiili
(2005)
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Enjoyment: At the Heart of Media Entertainment
Peter Vorderer
,
Christoph Klimmt
,
Ute Ritterfeld
(2004)
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Book Chapter
Publication date (Print):
2005
Pages
: 1-12
DOI:
10.1007/11558651_1
SO-VID:
bb033c96-8da5-4552-88fd-0df469fafe0d
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Book chapters
pp. 1
A New Framework for Entertainment Computing: From Passive to Active Experience
pp. 13
Cultural Computing with Context-Aware Application: ZENetic Computer
pp. 496
From Hunt the Wumpus to EverQuest: Introduction to Quest Theory
pp. 527
Aesthetic Entertainment of Social Network Interaction: Free Network Visible Network
pp. 155
Seamful Design for Location-Based Mobile Games
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