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Human-Computer Interaction. Novel User Experiences
Automotive HUD Interaction Design Based on Lane Changing Scenario
other
Author(s):
Chen-xi Jin
,
Fang You
,
Jian-min Wang
Publication date
(Online):
June 19 2016
Publisher:
Springer International Publishing
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Driving Automotive User Interface Research
Albrecht Schmidt
,
Wolfgang Spiessl
,
Dagmar Kern
(2010)
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Book Chapter
Publication date (Print):
2016
Publication date (Online):
June 19 2016
Pages
: 277-284
DOI:
10.1007/978-3-319-39513-5_26
SO-VID:
de202d9e-ce30-4e50-b32f-4f29dd06231a
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Book chapters
pp. 3
Warmth and Affection: Exploring Thermal Sensation in the Design of Parent-Child Distant Interaction
pp. 15
From Internet Memes to Emoticon Engineering: Insights from the Baozou Comic Phenomenon in China
pp. 28
Designing Responsive Interactive Applications by Emotion-Tracking and Pattern-Based Dynamic User Interface Adaptation
pp. 37
fNIRS as a Method to Capture the Emotional User Experience: A Feasibility Study
pp. 48
CAS(ME)2: A Database of Spontaneous Macro-expressions and Micro-expressions
pp. 60
Micro-Expression Recognition for Detecting Human Emotional Changes
pp. 71
Users’ Sense-Making of an Affective Intervention in Human-Computer Interaction
pp. 83
Impression Evaluation for Active Behavior of Robot in Human Robot Interaction
pp. 96
Machine Agency in Human-Machine Networks; Impacts and Trust Implications
pp. 107
User Perceptions of a Virtual Human Over Mobile Video Chat Interactions
pp. 119
Prototype of Conversation Support System for Activating Group Conversation in the Vehicle
pp. 128
Users’ Relational Ascriptions in User-Companion Interaction
pp. 138
Evolving Framework for Building Companionship Among Human and Assistive Systems
pp. 148
Influence of Personal Characteristics on Nonverbal Information for Estimating Communication Smoothness
pp. 158
Communication Support via a Collocation Dictionary
pp. 166
A Method Using Collective Intelligence for Communication Activation Among Elderly People Living Alone
pp. 179
MEseum: Personalized Experience with Narrative Visualization for Museum Visitors
pp. 191
Usability Evaluation of the Digital Library DanteSources
pp. 204
Contextual Presentation and Navigation of Historical Artifacts in a Digital Library Design
pp. 211
Multi-touch Interaction with Information Visualization Techniques: An Analysis Using Twitter Data
pp. 223
History Viewer: Displaying User Interaction History in Visual Analytics Applications
pp. 237
The Discussion of Interactive Outdoor Guidance and Appliance on Smart Glasses from the Aspect of Human Computer Interaction: Taking Dihua Street for Example
pp. 248
Human Factors and Ergonomics Using Anthropometric and sEMG Data in Automotive Gearshift Quality Analysis
pp. 259
Service and Usability Engineering Based Approach for Flexible Mobility
pp. 269
A Supporting System for Emergency Vehicles Dispatching Planning Under a Disaster Situation
pp. 277
Automotive HUD Interaction Design Based on Lane Changing Scenario
pp. 285
Development and Evaluation of Mobile Tour Guide Using Wearable and Hand-Held Devices
pp. 297
Releasing a Traffic Light Assistance Application for Public Testing
pp. 309
Ergonomic Systems of Collective Parking in Polish Cities
pp. 317
Smart Tourist Guide with Image Understanding Using Visual Instance Search
pp. 331
Usage Phases in the Development of Product Systems Exemplified by a Route Recommendation Scheme for Cyclists
pp. 343
Evaluation Methods and Results for Intermodal Mobility Applications in Public Transport
pp. 355
A Simulation System of Experience with a Disaster by Locating Memories on a Virtual Space
pp. 365
ImmertableApp: Interactive and Tangible Learning Music Environment
pp. 377
Relationship Between Video Game Events and Player Emotion Based on EEG
pp. 385
A Practical Evaluation of the Influence of Input Devices on Playability
pp. 396
Haptic Relay - Including Haptic Feedback in Online Video Game Streams
pp. 406
Approaches of Participatory Design in the Design Process of a Serious Game to Assist in the Learning of Hospitalized Children
pp. 417
A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes
pp. 425
Personalized Annotation for Photos with Visual Instance Search
pp. 436
Videogame Technology in Architecture Education
pp. 448
Spatio-Temporal Wardrobe Generation of Actors’ Clothing in Video Content
pp. 460
Does Online Game Community Matter?
pp. 467
Exploring the Motivational Affordances of Danmaku Video Sharing Websites: Evidence from Gamification Design
pp. 483
Study of Middle-Aged and Youth Users’ Preference for Smart Homes
pp. 494
Analysis of Different Types of Navigational Structures for Machine Tool Controlling
pp. 505
Designing Effective Teaching Interventions with Semantic Annotation
pp. 519
Effect of Visual Emphasis on Important Parts of Texts
pp. 527
Accessing Effects of Various Depth-Cue Combinations on Hand Control Movement in a Virtual Environment
pp. 538
Investigating Communal Interactive Video Viewing Experiences Online
pp. 549
Establishing Determinants of Electronic Books Utilisation: An Integration of Two Human Computer Interaction Adoption Frameworks
pp. 563
Taking the Advantage of Smartphone Apps for Understanding Information Needs of Emergency Response Teams’ for Situational Awareness: Evidence from an Indoor Fire Game
pp. 572
Field Immersion on Fitness Activities in Urban India
pp. 580
Supportive Technology for Managing Relevant Information in the Medical and Nursing Care Field
pp. 590
Proposal for a System of Mutual Support Among Passengers Trapped Inside a Train
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