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Assessing the Core Elements of the Gaming Experience
other
Author(s):
Eduardo H. Calvillo-Gámez
,
Paul Cairns
,
Anna L. Cox
Publication date
(Online):
June 5 2015
Publisher:
Springer International Publishing
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Trace Elements and Electrolytes
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A grounded investigation of game immersion
Emily Brown
,
Paul Cairns
(2004)
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Where the Action Is
Paul Dourish
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Understanding experience in interactive systems
Katja Battarbee
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Jodi Forlizzi
(2004)
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Book Chapter
Publication date (Print):
2015
Publication date (Online):
June 5 2015
Pages
: 37-62
DOI:
10.1007/978-3-319-15985-0_3
SO-VID:
f710a568-693b-4854-8763-60f7930750c4
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Book chapters
pp. 1
User Experience Evaluation Methods in the Games Development Life Cycle
pp. 11
Video Game Development and User Experience
pp. 37
Assessing the Core Elements of the Gaming Experience
pp. 63
Games User Research and Physiological Game Evaluation
pp. 87
Understanding Presence, Involvement, and Flow in Digital Games
pp. 113
Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts
pp. 135
Behavioral Telemetry in Games User Research
pp. 169
User Experience Design for Inexperienced Gamers: GAP—Game Approachability Principles
pp. 187
A Heuristic Framework for Evaluating User Experience in Games
pp. 209
Enabling Co-Located Physical Social Play: A Framework for Design and Evaluation
pp. 239
Evaluating Exertion Games
pp. 263
Beyond the Gamepad: HCI and Game Controller Design and Evaluation
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