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      Computer Graphics, Video Games, and Gamification Impacting (Re)Habilitation, Healthcare, and Inclusive Well-Being

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      Springer International Publishing

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          The Creative Process and the Making of a Virtual Environment Work of Art

          Dena Eber (1997)
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            2018
            June 29 2018
            : 1-14
            10.1007/978-3-319-08234-9_256-1
            fa5d12e4-de8f-4f9c-9cce-561564624b7b
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