This collection includes a variety of publications discussing the potential of supplementary classroom material to enhance learning, especially in distance or self-learning scenarios.
This collection includes the study of various forms of media including but not limited to graphic novels, video games, apps, role-play (including cosplay) which have educational as well as entertainment potential.
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|ScienceOpen disciplines:||Education, Literary studies, Linguistics & Semiotics, Arts, Social & Behavioral Sciences|
|Keywords:||graphic novels, video games, apps, role-play, cosplay|