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      Low self-control and aggression exert serial mediation between inattention/hyperactivity problems and severity of internet gaming disorder features longitudinally among adolescents

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          Abstract

          Objectives

          We examined serial mediating roles of low self-control and aggression in explaining relationships between levels of inattention and hyperactivity problems (IHPs) and severity of Internet gaming disorder (IGD) features when exposed to online games among adolescents without Attention deficit hyperactivity disorder (ADHD) stratified by gender using three-wave longitudinal study.

          Method

          The sample comprised a total of 1,732 family dyads from a study that was conducted among seventh graders without diagnoses of ADHD at baseline. Levels of IHPs were assessed by the parent reported Korean version of the ADHD rating scale at baseline (wave1). Severity of IGD features was assessed by the Internet Game Use-Elicited Symptom Screen (IGUESS) at wave3. Both levels of self-control (wave1) and aggression (wave2) were assessed by self-report. The mediating role of low self-control and aggression in the relationships between level of IHPs and severity of IGD were evaluated using serial mediation analysis separately for each gender.

          Results

          Levels of IHPs were related directly to severity of IGD features in both genders. The indirect effects via low self-control were also significant in both genders, however, the indirect effects via aggression was significant only in women. The serial mediation effect via low self-control and aggression between levels of IHPs and IGD features was significant in both genders (men, coefficient:0.009, 95%CI 0.005–0.019; women, coefficient:0.010, 95%CI:0.005–0.026).

          Conclusion

          We revealed a possible mechanism underlying a serial mediation chain from low self-control to aggression explaining the effects of IHPs on severity of IGD features. However, this conclusion should be taken with a caution, because the effect sizes were very low.

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          Most cited references54

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          The Interaction of Person-Affect-Cognition-Execution (I-PACE) model for addictive behaviors: Update, generalization to addictive behaviors beyond Internet-use disorders, and specification of the process character of addictive behaviors

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            Effect size measures for mediation models: quantitative strategies for communicating indirect effects.

            The statistical analysis of mediation effects has become an indispensable tool for helping scientists investigate processes thought to be causal. Yet, in spite of many recent advances in the estimation and testing of mediation effects, little attention has been given to methods for communicating effect size and the practical importance of those effect sizes. Our goals in this article are to (a) outline some general desiderata for effect size measures, (b) describe current methods of expressing effect size and practical importance for mediation, (c) use the desiderata to evaluate these methods, and (d) develop new methods to communicate effect size in the context of mediation analysis. The first new effect size index we describe is a residual-based index that quantifies the amount of variance explained in both the mediator and the outcome. The second new effect size index quantifies the indirect effect as the proportion of the maximum possible indirect effect that could have been obtained, given the scales of the variables involved. We supplement our discussion by offering easy-to-use R tools for the numerical and visual communication of effect size for mediation effects. © 2011 American Psychological Association
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              The Role of Puberty in the Developing Adolescent Brain

              Adolescence refers to the period of physical and psychological development between childhood and adulthood. The beginning of adolescence is loosely anchored to the onset of puberty, which brings dramatic alterations in hormone levels and a number of consequent physical changes. Puberty onset is also associated with profound changes in drives, motivations, psychology, and social life; these changes continue throughout adolescence. There is an increasing number of neuroimaging studies looking at the development of the brain, both structurally and functionally, during adolescence. Almost all of these studies have defined development by chronological age, which shows a strong—but not unitary—correlation with pubertal stage. Very few neuroimaging studies have associated brain development with pubertal stage, and yet there is tentative evidence to suggest that puberty might play an important role in some aspects of brain and cognitive development. In this paper we describe this research, and we suggest that, in the future, developmental neuroimaging studies of adolescence should consider the role of puberty. Hum Brain Mapp, 2010. © 2010 Wiley-Liss, Inc.
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                Author and article information

                Contributors
                Journal
                2006
                Journal of Behavioral Addictions
                J Behav Addict
                Akadémiai Kiadó (Budapest )
                2062-5871
                2063-5303
                June 2020
                06 June 2020
                : 9
                : 2
                : 401-409
                Affiliations
                [1 ] deptDepartment of Preventive Medicine, College of Medicine , Catholic University of Korea, Seoul, Korea
                [2 ] deptDepartment of Psychiatry, College of Medicine , Catholic University of Korea, Seoul, Korea
                [3 ] deptDepartments of Psychiatry and Neuroscience and Child Study Center , Yale University, New Haven, CT, USA
                [4 ] deptConnecticut Council on Problem Gambling , Wethersfield, CT, USA
                [5 ] Connecticut Mental Health Center , New Haven, CT, USA
                Author notes
                [* ]Corresponding author. E-mail: y1693@ 123456catholic.ac.kr
                Author information
                https://orcid.org/0000-0002-3646-8161
                Article
                10.1556/2006.2020.00039
                340b7ef5-655b-4245-bbd6-402d2331fcca
                © 2020 The Author

                Open Access statement. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License ( https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.

                History
                : 06 December 2019
                : 29 March 2020
                : 21 May 2020
                : 24 May 2020
                Page count
                Figures: 02, Tables: 03, References: 54, Pages: 09
                Funding
                Funded by: National Center for Responsible Gaming, Connecticut Council on Problem Gambling, and Connecticut Department of Mental Health and Addiction Services
                Funded by: Korean Mental Health Technology R&D Project, Ministry of Health and Welfare, Republic of Korea
                Award ID: HL19C0012
                Categories
                Full-length Report

                Medicine,Psychology,Social & Behavioral Sciences,Clinical Psychology & Psychiatry
                inattention hyperactivity problem,adolescent,aggression,cohort,internet gaming disorder,serial mediation,self-control

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