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      Context Engineering Experience Framework

      proceedings-article
      Electronic Visualisation and the Arts (EVA)
      Electronic Visualisation and the Arts
      12 - 14 July 2016
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            Abstract

            Context Engineering (CE) is a new paradigm where we focus less on transforming content (as the primary activity), and more on how we can make our own perception the 'content'. This means that the lenses through which we experience the world are becoming more adjustable than ever. CE considers the broad spectrum of what augmentation can do but also highlights the dangers of focusing solely on the technology. The initial research is developing the theoretical background and a vast array of CE examples in order to systematize a framework, a methodology, and requirements. Context Engineering will give us new abilities, control over our senses and the ability to develop new forms of perception, providing us with a new type of self and societal exploration. HCI that relies predominantly on vision alone or the engagement of a limited range of senses can cause individual (and by implication - societal) dissonance creating a diminished rather than an augmented reality. To counteract this, making more of the context available for human/hybrid centred augmentation is crucial.

            Content

            Author and article information

            Contributors
            Conference
            July 2016
            July 2016
            : 191-192
            Affiliations
            [0001]Director, Learning Technology Research Centre (LTRC)

            Principal Research Fellow, Ravensbourne

            London, UK
            Article
            10.14236/ewic/EVA2016.37
            8ad56cce-f00e-43d3-b737-f4db49dc0918
            Copyright @ 2016

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts
            EVA
            London, UK
            12 - 14 July 2016
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2016.37
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

            REFERENCES

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            2. 2016 FARMACY Signs of (Intelligent) Life ext-link-type="uri" xlink:href="http://proiectsxclinic.com/signsoflife/">http://proiectsxclinic.com/signsoflife/ 1 March 2016

            3. 2016 ext-link-type="uri" xlink:href="http://www.thync.com/">http://www.thync.com/ 1 March 2016

            4. 2015 Virtual Vitality: VR and the future of the human brain ext-link-type="uri" xlink:href="http://generationplavmagazine.com/article/virtual-vitality">http://generationplavmagazine.com/article/virtual-vitality 13 June 2016

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