This paper acts as a provocation for a panel that will take place this year at the EVA conference. The panel brings together a number of UK based academics and institutions. The field of immersive mixed reality traverses a diverse range of fields and industries and due to this, traditional methods for teaching and research have to be reoriented towards a more collaborative, transdisciplinary approach, without evolving at the expense of skills learning, industry awareness, employability, specialisation and quality of outcomes produced.