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      Human cadavers Vs. multimedia simulation: A study of student learning in anatomy.

      Anatomical Sciences Education

      teaching of anatomy, multimedia, interactive computer graphics, gross anatomy education, digital anatomy, computers in anatomical education, computer-aided instruction, CAI

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          Abstract

          Multimedia and simulation programs are increasingly being used for anatomy instruction, yet it remains unclear how learning with these technologies compares with learning with actual human cadavers. Using a multilevel, quasi-experimental-control design, this study compared the effects of "Anatomy and Physiology Revealed" (APR) multimedia learning system with a traditional undergraduate human cadaver laboratory. APR is a model-based multimedia simulation tool that uses high-resolution pictures to construct a prosected cadaver. APR also provides animations showing the function of specific anatomical structures. Results showed that the human cadaver laboratory offered a significant advantage over the multimedia simulation program on cadaver-based measures of identification and explanatory knowledge. These findings reinforce concerns that incorporating multimedia simulation into anatomy instruction requires careful alignment between learning tasks and performance measures. Findings also imply that additional pedagogical strategies are needed to support transfer from simulated to real-world application of anatomical knowledge.

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          Most cited references 15

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          Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model

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            Media will never influence learning

             Richard Clark (1994)
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              Managing split-attention and redundancy in multimedia instruction

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                Author and article information

                Journal
                10.1002/ase.1429
                24415563

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