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      Study Into Gamification and Awareness of Sustainability Amongst Young Adults

      proceedings-article
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      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Sustainability, Gamification, Mobile Applications
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            Abstract

            The importance of sustainability is evident and each of us is encouraged to take part in sustainable behaviour in some way. However, do we know what sustainability really means and are young adults prepared to be sustainable to protect the Earth for another generation? The aim of this pilot study was to investigate, whether implementation of gamification principles in a mobile application called Urban Eco can raise awareness of sustainability amongst young adults aged between 16-30. This pilot study was conducted through unstructured interviews, questionnaires and observation to investigate the phenomena from the young adults’ point of view. Relevant data was analysed using Interpretative Phenomenological Analysis, and it revealed that participants were deeply lacking in relevant knowledge of sustainability. This illustrates that despite ongoing efforts, there is still space to improve young adult’s familiarity and understanding of sustainable behaviours. The initial findings were then used to inform the development of two prototype versions of The Urban Eco App. The two apps, Version A, lacking gamification, and Version B, including gamification were subsequently tested using AttrakDiff, followed up by open-end questionnaires. This study revealed, that while participants found the functionality of the applications similar, the application lacking gamification was rated as more pleasing. The follow up interviews did not reject or approve the hypothesis, that implementation of gamification can improve awareness of sustainability amongst young adults as participants shown similar improvements in both cases.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-5
            Affiliations
            [0001]Edinburgh Napier University

            219 Colinton Rd, Edinburgh, United Kingdom
            Article
            10.14236/ewic/HCI2018.157
            7c930b27-9dba-4681-b784-e35061cc36ca
            © Magnusson et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.157
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Gamification,Sustainability,Mobile Applications

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