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      Systematic Review on the Effects of Serious Games and Wearable Technology Used in Rehabilitation of Patients With Traumatic Bone and Soft Tissue Injuries.

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          Abstract

          To assess the effects on functional outcomes and treatment adherence of wearable technology and serious games (ie, interactive computer applications with specific purposes useful in the "real world") currently used in physical rehabilitation of patients after traumatic bone and soft tissue injuries.

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          Author and article information

          Journal
          Arch Phys Med Rehabil
          Archives of physical medicine and rehabilitation
          Elsevier BV
          1532-821X
          0003-9993
          September 2018
          : 99
          : 9
          Affiliations
          [1 ] Department of Surgery, Academic Medical Center, Amsterdam, The Netherlands.
          [2 ] Trauma Unit, Department of Surgery, Academic Medical Center, Amsterdam, The Netherlands.
          [3 ] Department of Surgery, Academic Medical Center, Amsterdam, The Netherlands. Electronic address: m.p.schijven@amc.nl.
          Article
          S0003-9993(17)31345-X
          10.1016/j.apmr.2017.10.018
          29138050
          2b12f74c-7aca-4d37-8d31-f313e5e1ddb5
          History

          Rehabilitation,Wounds and injuries,Wearable electronic devices,Orthopedics,Video games,Telemedicine

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