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      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

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      Human-Centred Design for Intelligent Environments

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      Proceedings of the 30th International BCS Human Computer Interaction Conference (HCI)
      Fusion
      11 - 15 July 2016
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            Abstract

            Preface to the proceedings of the workshop “Human Centred Design for Intelligent Environments” organised in conjunction with the 2016 BCS British HCI Conference held at Bournemouth University, July 11th -15th 2016.

            Content

            Author and article information

            Contributors
            Conference
            July 2016
            July 2016
            : 1-2
            Affiliations
            [0001]Faculty of Science …

            Technology

            Bournemouth University
            [0002]Microsoft Band, Microsoft

            Seattle, WA, USA
            Article
            10.14236/ewic/HCI2016.67
            dc9ef074-be84-42a2-a4bd-1f6975bd95e3
            © Bouchachia et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2016 Conference Fusion, Bournemouth, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 30th International BCS Human Computer Interaction Conference
            HCI
            30
            Bournemouth University, Poole, UK
            11 - 15 July 2016
            Electronic Workshops in Computing (eWiC)
            Fusion
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2016.67
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

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            3. [3] Microsoft “Minecraft: Education Edition -Home” Minecraft Education Edition. 2016 20 Apr. 2016

            4. [4] Multimedia Learning. Cambridge Cambridge University Press 2001 Print

            5. [5] “5 Ways Video Games Teach Children Problem Solving Skills -Learningworks For Kids” LearningWorks for Kids. 2012 20 Apr. 2016

            6. [6] The Process Of Education.

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            8. [8] SCRATCH. Cambridge, Massachusetts, United States MIT Media Lab 2013

            9. [9] Else Heart.Break(). Uppsala, Sweden Erik Svedang AB 2016

            10. [10] “Learn To Code” Codecademy. 2011 20 Apr. 2016

            11. [11] Situated Cognition And The Culture Of Learning. Palo Alto, Calif Institute for Research on Learning 1988

            12. [12] A Theory Of Fun For Game Design. Scottsdale, AZ Paraglyph Press 2005

            13. [13] “Constructivist Theories” Mennta.hi.is. 2016 20 Apr 2016

            14. [14] Designing Instructional Systems. London Kogan Page 1981

            15. [15] “The Art Of The Tutorial: When To Hold A Player's Hand, When To Let It Go” Gamasutra.com. 2016 20 Apr. 2016

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