The development of the information society and especially the development of the game industry changed the paradigm of the learning process (Tham & Tham 2012). The aspiration to find the form of knowledge representation which could maintain a large amount of information on the one side and the attempts to make the perception of the learning material as easy as a game on the other side poses the problems of its practical realization.
Content
Author and article information
Contributors
Anna Shvets
Conference
Publication date:
July
2016
Publication date
(Print):
July
2016
Pages: 193-194
Affiliations
[1
] Maria Curie-Skłodowska University in Lublin
Plac Marii Skłodowskiej-Curie 5
20-031 Lublin, Poland