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      Senster 2.0: Cultural context of media art curatorship

      proceedings-article
      Electronic Visualisation and the Arts (EVA)
      Electronic Visualisation and the Arts
      9 - 13 July 2018
      Museums and collections, Media art, Literacies, Cultural analysis, Emerging cultural practices
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            Abstract

            In the following paper, I would like to explore what kind of knowledge and skills underpin an array of practices emerging during realisation of a media art museum project. Referring to a specific case study I argue that media art projects have potential to reframe contemporary practices via new research, design and execution modes of participation and operation.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 64-69
            Affiliations
            [0001]AGH University of Science and Technology

            Senster 2.0 Curator

            Krakow, Poland
            Article
            10.14236/ewic/EVA2018.12
            da3238ca-ea05-411d-92de-cfd5797b492b
            © Olszewska. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2018, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts
            EVA
            London, UK
            9 - 13 July 2018
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2018.12
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Museums and collections,Cultural analysis,Media art,Emerging cultural practices,Literacies

            REFERENCES

            1. 2002 An Interview with Benjamin Weil In CRUMB Interviews http://www.crumbweb.org/getInterviewDetail.php?id=13&op=3 (retrieved 26 March 2018

            2. 2010 Rethinking Curating: Art after New Media-Leonardo Books The MIT Press

            3. , 2008 Interview with Laura Fernández & Marcos García In CRUMB Interviews http://www.crumbweb.org/getInterviewDetail.php?id=32&ts=1520878679&op=3&sublink=11 (retrieved 26 March 2018

            4. 1988 The Work of Culture in the Age of Cybernetic Systems Screen 29 1:22 46

            5. 2018 The Senster: Diaries http://senster.agh.edu.pl/dzienniki/ (retrieved 26 March 2018

            6. . 2007 The Myth of Immateriality—Presenting and Preserving New Media (ed.) MediaArtHistories MIT Press Cambridge, MA

            7. 2015 Portret artysty jako inżyniera. Twórczość Edwarda Ihnatowicza / Portrait of the artist as an engineer: the works of Edward Ihnatowicz Wydawnictwo Naukowe UMK, Toruń. (in Polish)

            8. (s.t.) The Senster http://www.senster.com/ihnatowicz/senster/ (retrieved 26 March 2018

            9. 2011 Elegant motion: The Senster and other cybernetic sculptures by Edward Ihnatowicz Kybernetes 40 1/2:47 62

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