3,853
views
0
recommends
+1 Recommend
1 collections
    4
    shares

      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

      scite_
       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Virtual Exhibitions: What do we win and what do we lose?

      proceedings-article
      , ,
      Electronic Visualisation and the Arts (EVA)
      Electronic Visualisation and the Arts
      9 - 13 July 2018
      Virtual Reality, Augmented virtuality, Virtual cultural heritage, Virtual museums
      Bookmark

            Abstract

            Virtual reality (VR) promises to allow for replicating the physical world. As consequence, it is used in the context of digital curating to enable remote exhibition visits. In this paper, we are exploring what visitors win and what they lose in virtual exhibitions compared to their original. We created a virtual representation of a physical exhibition those values highly depend on its authenticity by being located in an original historical place and showing only original artefact. In a user study, we compared the exhibition experience of the physical with the virtual exhibition and gathered ideas about how the pure virtual exhibition can be augmented using digital media. Afterwards, we conducted an interview with museum experts. We discussed the results and ideas proposed in the first experiment. In conclusion, we summarise potential application for augmented VR exhibitions and highlight their values and limitations.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 79-86
            Affiliations
            [0001]Hamburg University of Applied Sciences

            Hamburg, Germany
            [0002]Technical University Darmstadt

            Darmstadt, Germany
            Article
            10.14236/ewic/EVA2018.15
            41865085-bd07-4de9-90f1-94f352e4182f
            © Wolf et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2018, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts
            EVA
            London, UK
            9 - 13 July 2018
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2018.15
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Virtual Reality,Augmented virtuality,Virtual cultural heritage,Virtual museums

            REFERENCES

            1. 2004 Collaborative Mixed Reality Visualization of an Archaeological Excavation In Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality (ISMAR '04). IEEE Computer Society Washington, DC, USA 132 140 DOI: 10.1109/ISMAR.2004.23

            2. 2017 Segeberg 1600 – Reconstructing a Historic Town for Virtual Reality Visualisation as an Immersive Experience International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences, 42

            3. 2005 Pervasive Computing for Interactive Virtual Heritage IEEE MultiMedia 12 3 July 2005 46 58 DOI: 10.1109/MMUL.2005.54

            4. 2005 Virtual Reality Systems and Applications: The Ancient Olympic Games In: Proceedings of the 10th Panhellenic Conference on Advances in Informatics (PCI'05) Springer-Verlag Berlin, Heidelberg 155 165 DOI: 10.1007/11573036_15

            5. 2001 Reviving the Past: Cultural Heritage Meets Virtual Reality In: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage (VAST '01) ACM New York, NY, USA 103 110 DOI: 10.1145/584993.585011

            6. 2012 Ilha Musical: A CAVE for Nurturing Cultural Appreciation In: Proceedings of the 11th International Conference on Interaction Design and Children (IDC '12) ACM New York, NY, USA 232 235 DOI: 10.1145/2307096.2307133

            7. 2010 Interactions Around a Contextually Embedded System In Proceedings of the Fourth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '10) ACM New York, NY, USA 169 176 DOI: 10.1145/1709886.1709916

            8. 2017 Systems Thinking in Museums: Theory and Practice Rowman & Littlefield

            9. 2007 Interactive Augmented Experiences for Cultural Historical Events In: Proceedings of the 8th International Conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage (VAST'07) Euro-graphics Association Aire-la-Ville, Switzerland 23 30 DOI: 10.2312/VAST/VAST07/023-030

            10. 1994 A Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems 77 12 1994 1321 1329

            11. 2015 A Virtual Tour to the Inscriptions of the UNESCO World Heritage Site St. Michael in Hildesheim In: Proceedings of the Conference on Electronic Visualisation and the Arts British Computer Society 285 290

            12. 2006 Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education In: Proceedings of the 5th International Conference on Entertainment Computing (ICEC'06) Springer-Verlag, Berlin, Heidelberg 233 238 DOI: 10.1007/11872320_28

            13. 2009 Augmented Real-time Virtual Environment of the Church of the Holy Trinity in Mostar In: Proceedings of the 10th International Conference on Virtual Reality, Archaeology and Cultural Heritage (VAST'09) Eurographics Association Aire-la-Ville, Switzer-land 141 148 DOI: 10.2312/VAST/VAST09/141-148

            14. 2018 GhostVR: Enhancing Co-Presence in Social Virtual Environments CHI'18 Workshop on Novel Interaction Techniques for Collaboration in VR

            15. 2016 Authoring Augmented Digital Experiences in Museums In: Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI '16) ACM New York, NY, USA 340 341 DOI: 10.1145/2909132.2926064

            16. 2009 Virtual Museums, a Survey and Some Issues for Consideration Journal of Cultural Heritage 10 4 520 528

            17. 2004 Augmenting the Science Centre and Museum Experience In: Proceedings of the 2Nd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE '04) ACM New York, NY, USA 230 236 DOI: 10.1145/988834.988873

            Comments

            Comment on this article