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      Virtual and Augmented Reality in the Art of Lucio Fontana

      proceedings-article
      1
      Electronic Visualisation and the Arts (EVA)
      Electronic Visualisation and the Arts
      12 - 14 July 2016
      Virtual reality, Augmented reality, Lucio Fontana, Contemporary art, Immersion, 3D, User experience
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            Abstract

            Virtual Reality and Augmented Reality are cutting edge technologies that can be used for several purposes, from entertainment to telemedicine. The attention given by experts and researchers from several different disciplines led us to investigate on the roots of these novel tools. We claim that, beside the technologic heritage, paradigms of mixed reality are also the result of the social needs and human curiosities that were expressed through art in history. The AVAR Project (Art in Virtual and Augmented Reality) aims at finding the tracks of VR and AR concepts in history of Art, through the analysis of artworks and manifestos. In this paper we present the first studies, based on Lucio Fontana. We spot the links between Spatialism and the concepts of immersion, 3D visualisation, user experience, and real and artificial worlds. We conclude reporting the results, and the pertinent considerations on the need to be open to a multidisciplinary approach in building culture. Further investigation on the links among VR, AR, history of art, and contemporary art, can bring tech community a solid knowledge base on how to experiment novel virtual experience paradigms.

            Content

            Author and article information

            Contributors
            Conference
            July 2016
            July 2016
            : 144-149
            Affiliations
            [1 ] Univ. of Torino, Computer Science Dept.

            Corso Svizzera 185, Torino, Italy
            Article
            10.14236/ewic/EVA2016.30
            a1575880-7a61-459b-b439-c21c3fbdc9d0
            Copyright @ 2016

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts
            EVA
            London, UK
            12 - 14 July 2016
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2016.30
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Virtual reality,Lucio Fontana,3D,Contemporary art,Immersion,User experience,Augmented reality

            REFERENCES

            1. 2001 Recent advances in augmented reality Computer Graphics and Applications IEEE 21 6 34 47

            2. 2013 Materials and techniques in the pictorial oeuvre of Lucio Fontana Studies in Conservation 57 2 92 105

            3. DigitalArtArchive ext-link-type="uri" xlink:href="https://www.digitalartarchive.at/database/database-info/archive.html">https://www.digitalartarchive.at/database/database-info/archive.html 15 March 2015

            4. 1946 White Manifesto.

            5. 1947 First Manifesto of the Spatialism.

            6. 1951 Technical Manifesto of the Spatialism.

            7. 2012 Lucio Fontana, The Artist’s Materials Getty Publications Los Angeles, California, USA

            8. 2002 Virtual Art. From Illusion to Immersion MIT Press Cambridge, Massachusetts, USA

            9. ext-link-type="uri" xlink:href="http://www.mfa.org/collections/obiect/all-art-has-been-contemporary-549280">http://www.mfa.org/collections/obiect/all-art-has-been-contemporary-549280 15 March 2015

            10. 1991 Virtual Reality: Exploring the Brave New Technologies. Simon & Shuster Adult Publishing Group

            11. 2001 Narrative as virtual reality: Immersion and interactivity in literature and electronic media. Johns Hopkins University Press

            12. 2015 Virtual Reality for Collaborative System Engineering supporting ESA experimental vehicles. EuroVR 2015, Lecco, Italy 15-16 October 2015 Eurographics London, UK

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