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      The Virtual (Reality) Museum of Immersive Experiences

      proceedings-article
      Electronic Visualisation and the Arts (EVA)
      Electronic Visualisation and the Arts
      9 - 13 July 2018
      Immersive environments, Immersive architectures, Virtual Reality, Virtual museum, UI
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            Abstract

            This paper outlines an investigation and describes strategies to capture, simulate and reproduce experiences originally designed for large-scale immersive architectures within Virtual Reality. Applications and experiences created for a specific immersive platform depend on the complex and costly technical infrastructure they were originally designed for. Descriptions and video documentation only go so far in illustrating an immersive experience. The embodied aspect, the emotional engagement and the dimensional extend, central to immersion, is mostly lost in translation. This project offers a prototypical implementation of a large-scale virtual exhibition, incorporating various immersive architectures and applications situated within a fictional 3D scene. The motivation behind this project is to provide a framework to showcase and for the conservation of immersive experiences and systems outside specialised facilities and labs. Furthermore, it presents a test-bed and space for experimentation to design and evaluate immersive experiences and architecture before they are developed at full scale.

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 203-210
            Affiliations
            [0001]University of New South Wales Sydney, Art and Design

            Greens Road, Paddington, NSW, 2021

            Australia
            Article
            10.14236/ewic/EVA2018.39
            977a0928-b37f-4ece-9bae-88aee1db3d49
            © Kuchelmeister. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2018, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts
            EVA
            London, UK
            9 - 13 July 2018
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2018.39
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Immersive environments,Virtual museum,Immersive architectures,UI,Virtual Reality

            REFERENCES

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            4. 2008 A World of Interactive Exhibits (eds.) Museum Informatics. People, Information, and Technology in Museums New York, NY Routledge 137 156

            5. 1992 The Museum Experience Washington Whalesback Books

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            16. 2017 Towards a Social Virtual Reality Learning Environment in High Fidelity IEEE Consumer Communications & Networking Conference 2018 Las Vegas

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