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      Designing an Augmented Reality Exhibition: Leonardo's Impossible Machines

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      Proceedings of EVA London 2020 (EVA 2020)
      AI and the Arts: Artificial Imagination
      6th July – 9th July 2020
      Augmented reality, Museum technologies, History of art, Art and technology, Digital heritage
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            Abstract

            This paper discusses the origins, development and results of the animated and augmented reality aspects of the exhibition ‘Leonardo’s Impossible Machines’ that was developed at Ravensbourne University (London) and Birkbeck, University of London, with support from the Museo Galileo. The exhibition included novel reconstructions and visualisations of Leonardo’s perpetual motion machines from the Codex Forster, and the process is explained here, along with the challenges of mounting a combined physical and AR show.

            Content

            Author and article information

            Contributors
            Conference
            July 2020
            July 2020
            : 271-277
            Affiliations
            [0001]Ravensbourne University London

            Research Office

            London SE10 0EW, UK
            [0002]Ravensbourne University London

            Animation Department

            London SE10 0EW, UK
            [0003]Ravensbourne University London

            Learning Technology Research Centre

            London SE10 0EW, UK
            Article
            10.14236/ewic/EVA2020.49
            8d7c1e10-bb84-4dca-95ef-0bb508bfd170
            © Lambert et al. Published by BCS Learning & Development Ltd. Proceedings of EVA London 2020

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2020
            EVA 2020
            30
            London
            6th July – 9th July 2020
            Electronic Workshops in Computing (eWiC)
            AI and the Arts: Artificial Imagination
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2020.49
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            History of art,Art and technology,Digital heritage,Augmented reality,Museum technologies

            BIBLIOGRAPHY

            1. 2019 Leonardo da Vinci and Perpetual Motion

            2. 1990 Techniques of the Observer Cambridge, Mass. MIT Press

            3. 2019 Leonardo da Vinci’s Elegant Design for a Perpetual Motion machine http://www.openculture.com/2019/08/leonardo-davincis-elegant-design-for-a-perpetual-motion-machine.html

            4. 2014 Museums in the new mediascape Farnham Ashgate

            5. Improving Higher Education Quality in Jordan Using Mobile Technologies for Better Socio-economic Diversity Integration of Disadvantaged Groups Using a Mobile Multimedia/Augmented Reality Workflow EAI International Conference on Technology, Innovation, Entrepreneurship and Education https://doi.org/10.1007/978-3-030-02242-6_11

            6. 2017 Affordances for Capturing and Re-enacting Expert Performance with Wearables European Conference on Technology Enhanced Learning https://link.springer.com/chapter/10.1007%2F978-3-319-66610-5_34

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