89
views
0
recommends
+1 Recommend
2 collections
    0
    shares
      • Record: found
      • Abstract: found
      • Article: found
      Is Open Access

      Online gaming addiction in children and adolescents: A review of empirical research.

      Journal of Behavioral Addictions
      Akademiai Kiado Zrt.
      internet gaming addiction, literature review, online games, adolescents, children, classification

      Read this article at

      ScienceOpenPublisherPubMed
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          Research suggests that excessive online gaming may lead to symptoms commonly experienced by substance addicts. Since games are particularly appealing to children and adolescents, these individuals may be more at risk than other groups of developing gaming addiction.

          Related collections

          Most cited references109

          • Record: found
          • Abstract: not found
          • Article: not found

          Issues for DSM-V: internet addiction.

            Bookmark
            • Record: found
            • Abstract: not found
            • Article: not found

            Development and Validation of a Game Addiction Scale for Adolescents

              Bookmark
              • Record: found
              • Abstract: found
              • Article: not found

              Pathological video-game use among youth ages 8 to 18: a national study.

              Researchers have studied whether some youth are "addicted" to video games, but previous studies have been based on regional convenience samples. Using a national sample, this study gathered information about video-gaming habits and parental involvement in gaming, to determine the percentage of youth who meet clinical-style criteria for pathological gaming. A Harris poll surveyed a randomly selected sample of 1,178 American youth ages 8 to 18. About 8% of video-game players in this sample exhibited pathological patterns of play. Several indicators documented convergent and divergent validity of the results: Pathological gamers spent twice as much time playing as nonpathological gamers and received poorer grades in school; pathological gaming also showed comorbidity with attention problems. Pathological status significantly predicted poorer school performance even after controlling for sex, age, and weekly amount of video-game play. These results confirm that pathological gaming can be measured reliably, that the construct demonstrates validity, and that it is not simply isomorphic with a high amount of play.
                Bookmark

                Author and article information

                Journal
                26166826
                10.1556/JBA.1.2012.1.1

                internet gaming addiction,literature review,online games,adolescents,children,classification

                Comments

                Comment on this article