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      Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights

      review-article
      , BSc, MSc, PhD 1 , , , MBT 2 , , PharmD, MSc 1
      (Reviewer), (Reviewer)
      JMIR Serious Games
      JMIR Publications
      health, computer games, digital, intervention, review, methodology

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          Abstract

          Background

          The idea of using serious games to effectuate better outcomes in health care has gained significant traction among a growing community of researchers, developers, and health care professionals. Many now recognize the importance of creating evidence-based games that are purposefully designed to address physical and mental health challenges faced by end users. To date, no regulatory resources have been established to guide the development of serious games for health (SGH). Developers must therefore look elsewhere for guidance. Although a more robust level of evidence exists in the research literature, it is neither structured nor is there any clear consensus. Developers currently use a variety of approaches and methodologies. The establishment of a well-defined framework that represents the consensus views of the SGH research community would help developers improve the efficiency of internal development processes, as well as chances of success. A consensus framework would also enhance the credibility of SGH and help provide quality evidence of their effectiveness.

          Objective

          This research aimed to (1) identify and evaluate the requirements, recommendations, and guidelines proposed by the SGH community in the research literature, and; (2) develop a consensus framework to guide developers, designers, researchers, and health care professionals in the development of evidence-based SGH.

          Methods

          A critical review of the literature was performed in October to November 2018. A 3-step search strategy and a predefined set of inclusion criteria were used to identify relevant articles in PubMed, ScienceDirect, Institute of Electrical and Electronics Engineers Xplore, CiteSeerX, and Google Scholar. A supplemental search of publications from regulatory authorities was conducted to capture their specific requirements. Three researchers independently evaluated the identified articles. The evidence was coded and categorized for analysis.

          Results

          This review identified 5 categories of high-level requirements and 20 low-level requirements suggested by the SGH community. These advocate a methodological approach that is multidisciplinary, iterative, and participatory. On the basis of the requirements identified, we propose a framework for developing theory-driven, evidence-based SGH. It comprises 5 stages that are informed by various stakeholders. It focuses on building strong scientific and design foundations that guide the creative and technical development. It includes quantitative trials to evaluate whether the SGH achieve the intended outcomes, as well as efforts to disseminate trial findings and follow-up monitoring after the SGH are rolled out for use.

          Conclusions

          This review resulted in the formulation of a framework for developing theory-driven, evidence-based SGH that represents many of the requirements set out by SGH stakeholders in the literature. It covers all aspects of the development process (scientific, technological, and design) and is transparently described in sufficient detail to allow SGH stakeholders to implement it in a wide variety of projects, irrespective of discipline, health care segments, or focus.

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          Most cited references86

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          The need for a new medical model: a challenge for biomedicine.

          The dominant model of disease today is biomedical, and it leaves no room within tis framework for the social, psychological, and behavioral dimensions of illness. A biopsychosocial model is proposed that provides a blueprint for research, a framework for teaching, and a design for action in the real world of health care.
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            The Motivational Pull of Video Games: A Self-Determination Theory Approach

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              Emotion and Decision Making

              A revolution in the science of emotion has emerged in recent decades, with the potential to create a paradigm shift in decision theories. The research reveals that emotions constitute potent, pervasive, predictable, sometimes harmful and sometimes beneficial drivers of decision making. Across different domains, important regularities appear in the mechanisms through which emotions influence judgments and choices. We organize and analyze what has been learned from the past 35 years of work on emotion and decision making. In so doing, we propose the emotion-imbued choice model, which accounts for inputs from traditional rational choice theory and from newer emotion research, synthesizing scientific models.
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                Author and article information

                Contributors
                Journal
                JMIR Serious Games
                JMIR Serious Games
                JSG
                JMIR Serious Games
                JMIR Publications (Toronto, Canada )
                2291-9279
                Apr-Jun 2019
                02 May 2019
                : 7
                : 2
                : e11565
                Affiliations
                [1 ] MindBytes BVBA Merksplas Belgium
                [2 ] MindLab Interactive AI Inc Edmonton, AB Canada
                Author notes
                Corresponding Author: Sarah Verschueren sarahverschueren@ 123456hotmail.com
                Author information
                http://orcid.org/0000-0001-9050-2087
                http://orcid.org/0000-0003-1810-488X
                http://orcid.org/0000-0001-9913-1163
                Article
                v7i2e11565
                10.2196/11565
                6521217
                31045496
                02efc46d-9e1d-46db-ac9a-d515af36aeb5
                ©Sarah Verschueren, Connor Buffel, Geert Vander Stichele. Originally published in JMIR Serious Games (http://games.jmir.org), 02.05.2019.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License ( https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org.as well as this copyright and license information must be included.

                History
                : 11 July 2018
                : 16 August 2018
                : 3 January 2019
                : 25 January 2019
                Categories
                Review
                Review

                health,computer games,digital,intervention,review,methodology
                health, computer games, digital, intervention, review, methodology

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