4
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: not found
      • Conference Proceedings: not found

      Enhancing user performance and engagement through gamification: Case study of aqua republica

      proceedings-article
      , ,
      IEEE
      2016 10th International Conference on Software, Knowledge, Information Management & Applications (SKIMA)
      15, 2016 - 17, 2016

      Read this article at

      ScienceOpenPublisher
      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Related collections

          Author and article information

          Conference
          IEEE
          2016
          2016
          : 220-224
          Article
          10.1109/SKIMA.2016.7916223
          074796bc-f768-41b9-9511-3a636d52bc78
          © 2016
          2016 10th International Conference on Software, Knowledge, Information Management & Applications (SKIMA)
          Chengdu, China
          15, 2016 - 17, 2016
          History

          Comments

          Comment on this article