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      Influences of motives to play and time spent gaming on the negative consequences of adolescent online computer gaming

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      Computers in Human Behavior
      Elsevier BV

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          A ‘components’ model of addiction within a biopsychosocial framework

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            Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature

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              Predictors of Internet Use

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                Author and article information

                Journal
                Computers in Human Behavior
                Computers in Human Behavior
                Elsevier BV
                07475632
                July 2012
                July 2012
                : 28
                : 4
                : 1379-1387
                Article
                10.1016/j.chb.2012.02.023
                07b725b0-10d2-48e7-b412-3cc2b0628f8d
                © 2012

                http://www.elsevier.com/tdm/userlicense/1.0/

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