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      Cloudification of Virtual Reality Gliding Simulation Game

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          Abstract

          Cloud gaming provides cloud computing-based game as a service. In this paper we describe the development of a virtual reality base gliding game as a proof-of-concept. In the cloud, a cloud gaming platform is hosted on cloud servers with two principal components: game logic engaged in the implementation of game mechanics and game interactions, and video renderer that generates the game frames in real-time. The virtual gliding game was realized in the Unity gaming engine. To ensure smooth playability, and access for remote players, the computationally-intensive parts of the game were offloaded to a physically remote cloud server. To analyze the efficiency of the client-cloud interaction, three cloud servers were setup. The results of cloudification were evaluated by measuring and comparing computation offloading performance, network traffic, the probability of service drop, perceptual quality and video quality.

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          Cloud computing and emerging IT platforms: Vision, hype, and reality for delivering computing as the 5th utility

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            Network virtualization and software defined networking for cloud computing: a survey

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              A Survey of Mobile Cloud Computing Applications: Perspectives and Challenges

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                Author and article information

                Journal
                INFOGG
                Information
                Information
                MDPI AG
                2078-2489
                December 2018
                November 22 2018
                : 9
                : 12
                : 293
                Article
                10.3390/info9120293
                0bdaf53c-1a98-4ce8-bf81-69e68e442c9b
                © 2018

                https://creativecommons.org/licenses/by/4.0/

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