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      Creative Reverse Engineering: From remote sensuality to haptic metrology

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      ,
      Proceedings of EVA London 2019 (EVA 2019)
      Electronic Visualisation and the Arts
      8 - 11 July 2019
      Digital material, Computer Vision, Photogrammetry, Fashion, Pattern-cutting, Reverse engineering, Metrology, Haptic Prototyping, Mixed reality
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            Abstract

            Our on-going experimentation in close-range Photogrammetry has overcome common challenges to generate accurate, high-resolution 3D models using a single DSLR camera and innovative approaches and computer-coded devices. More recent investigations across disciplines sought to bridge the gap between traditional creative skills and modes of visualisation, and what can be made possible through digital means. Working as artists and designers alongside museums and historians, we have developed new photogrammetry equipment and approaches to help overcome the complex fluid geometry, shadowy occlusions and delicate lamina edges of challenging monochromatic garments. The resulting 3D models have allowed the rapid extraction of faithful seams and surfaces direct from the processed ‘mesh’ and into CAD modelling environments for the production of new designs, patterns and production tooling. Current collaborations seek to apply these developments to the capture, visualisation and reverse engineering of iconic garments and museum artefacts, alongside the ‘remote sensing’ of traditional pattern cutters whose eyes, minds and hands are the equivalent of the digital approaches explored in our paper. The second phase sought to unpick some of the familiar structures of object- and asset creation in and for Virtual and Augmented Reality. Experimenting with equipment, methods and processing techniques allowed us to explore the potential of 3D visualisations and readily available tools within Virtual and Augmented Reality for garment design and other forms of object-based creative ideation, sketching and prototyping. In the next stages of our on-going research we explored a more haptic form of CAD-enabled modelling and metrology, aiming to bring these approaches within the reach of a wider range of creative users: enabling artists, designers and makers to move more seamlessly between digital tools and virtual environments, and actual things in real time and space.

            Content

            Author and article information

            Contributors
            Conference
            July 2019
            July 2019
            : 45-52
            Affiliations
            [0001]Central Saint Martins

            University of the Arts London, UK
            Article
            10.14236/ewic/EVA2019.7
            0d0d3ace-70ea-409f-9415-e43fe0209356
            © Dines et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2019, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of EVA London 2019
            EVA 2019
            London, UK
            8 - 11 July 2019
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2019.7
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Pattern-cutting,Photogrammetry,Reverse engineering,Computer Vision,Mixed reality,Fashion,Haptic Prototyping,Digital material,Metrology

            REFERENCES

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            2. 2002 The Material Culture Reader Oxford Berg

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            5. 2015 Delivering Realtime 3D Luxury Fashion CGE Seminar Goldsmiths College London, UK 26 March 2015

            6. 2017 Prototype single-camera close range photogrammetry rig and 3D coded targets 11 January 2016 Tate Modern London, UK

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            14. 2014 Photogrammetry in paleontology - a practical guide Journal of Paleontological Techniques 12 1 31

            15. Open Computer Vision 2018 Detection of Aruco Markers https://docs.opencv.org/3.1.0/d5/dae/tutorial_aruco_detection.html retrieved 7 February 2018 )

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