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      • Record: found
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      Is Open Access

      EVA London 2020 Workshops

      ,

      Proceedings of EVA London 2020 (EVA 2020)

      AI and the Arts: Artificial Imagination

      6th July – 9th July 2020

      Glitch, Posthumanism, Machine learning, Virtual reality, Artificial imagination, Artistic intention, Facial expression

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          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          This paper collects the various workshops that are currently planned for EVA London 2020. EVA London regularly features workshops, which provide a more ‘hands-on’ opportunity for delegates to learn new skills, from the EVA community. This year, Nick Lambert and Carl H. Smith have curated the workshops. Though the plans for these workshops are somewhat speculative due to the pandemic and postponement of the conference, yet we hope they will be included in some form, providing a valuable and enriching part of EVA London. This paper provides a documentation of the themes the workshops will address.

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          Most cited references 6

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          Embodied Sketching

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            Trench Gothic: The Computer Visualisation of a Disturbing Great WarArtwork

             Derek J Smith (2014)
            Aesthetic theory has traditionally struggled to explain the interplay of hand, intellect, and emotion in the communicative exchanged between artist and audience. Nowhere is this problem more troublesome than with disturbing art, where the artist makes us think by firstly making us feel uncomfortable. War art is quintessentially intended to disturb, and yet for some reason has been less well studied than war poetry. As we approach the Centenary of the First World War this paper considers how the first-hand experience of the horrors of war becomes vicarious experience through the medium of distrubing art. Data is presented from a slow-motion computer visualisation of how affect (feeling) and cognition (knowing) interact in delivering an intended artistic message, and suggestions are made as to how a better theory of emotional cognition might be the computer artists of the future.
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              Understanding the Role of Interactive Machine Learning in Movement Interaction Design

               Marco Gillies (2019)
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                Author and article information

                Contributors
                Conference
                July 2020
                July 2020
                : 379-384
                Affiliations
                Ravensbourne University London

                London, UK
                Article
                10.14236/ewic/EVA2020.68
                © Lambert et al. Published by BCS Learning and Development Ltd. Proceedings of EVA London 2020

                This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

                Proceedings of EVA London 2020
                EVA 2020
                30
                London
                6th July – 9th July 2020
                Electronic Workshops in Computing (eWiC)
                AI and the Arts: Artificial Imagination
                Product
                Product Information: 1477-9358BCS Learning and Development Ltd
                Self URI (journal page): https://ewic.bcs.org/
                Categories
                Electronic Workshops in Computing

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