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      Email Interviews in Player Research: The Case of The Sims 2 Skinners

      Westminster Papers in Communication and Culture
      University of Westminster Press

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          Abstract

          This article discusses the advantages and challenges of email interviewing in player research that concentrates on players’ identity work online. Building on the Cultural Studies tradition of ethnographic interviewing and feminist researchers’ interest in ethically accountable researcher– participant relationships, the article explores how email supports the creation of more equal interview settings and allows benefi ts such as cross-fertilization and generous disclosure of players’ experiences due to asynchrony and remote exchange. The study concentrates on players who create new and altered content, game modifi cations, for The Sims 2 game, and share these with their peers on a Finnish The Sims 2 online forum.

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          Author and article information

          Journal
          Westminster Papers in Communication and Culture
          WPCC
          University of Westminster Press
          1744-6716
          1744-6708
          June 03 2015
          October 01 2012
          : 9
          : 1
          : 153
          Article
          10.16997/wpcc.156
          191180cf-94ae-4109-8af7-331255b86886
          © 2012

          http://creativecommons.org/licenses/by/4.0

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