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      The Use of Online Methodologies in Data Collection for Gambling and Gaming Addictions

      International Journal of Mental Health and Addiction

      Springer Nature

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          Studies: towards a methodological framework

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            A ‘components’ model of addiction within a biopsychosocial framework

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              Excessive computer game playing: evidence for addiction and aggression?

              Computer games have become an ever-increasing part of many adolescents' day-to-day lives. Coupled with this phenomenon, reports of excessive gaming (computer game playing) denominated as "computer/video game addiction" have been discussed in the popular press as well as in recent scientific research. The aim of the present study was the investigation of the addictive potential of gaming as well as the relationship between excessive gaming and aggressive attitudes and behavior. A sample comprising of 7069 gamers answered two questionnaires online. Data revealed that 11.9% of participants (840 gamers) fulfilled diagnostic criteria of addiction concerning their gaming behavior, while there is only weak evidence for the assumption that aggressive behavior is interrelated with excessive gaming in general. Results of this study contribute to the assumption that also playing games without monetary reward meets criteria of addiction. Hence, an addictive potential of gaming should be taken into consideration regarding prevention and intervention.
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                Author and article information

                Journal
                International Journal of Mental Health and Addiction
                Int J Ment Health Addiction
                Springer Nature
                1557-1874
                1557-1882
                January 2010
                April 2009
                : 8
                : 1
                : 8-20
                Article
                10.1007/s11469-009-9209-1
                © 2010
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