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      InteractiveEdu: An Open-source Interactive Floor for Exergame as a Learning Platform

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          Abstract

          Children tend to be constantly exposed to technologies, such as smartphones, tablets, and gaming consoles, drawn by the interactive and visually stimulating nature of digital platforms. Thus, integrating the teaching process with technological gadgets may enhance engagement and foster interactive learning experiences, besides equipping students with the digital skills for today's increasingly technology-driven world. The main goal of this work is to provide an open-source and manageable tool that teachers can use as an everyday activity and as an exergame. For this, we present a prototype of an interactive platform that students use to answer a quiz by moving to segments available on an interactive floor. All the platform design and implementation directions are publicly available.

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          Author and article information

          Journal
          03 February 2025
          Article
          2503.15523
          1a3778ed-452b-41c8-86c9-364476808ae7

          http://creativecommons.org/licenses/by/4.0/

          History
          Custom metadata
          Accepted at CSEDU 2025. Not published (unable to attend the venue)
          cs.HC

          Human-computer-interaction
          Human-computer-interaction

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