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      Deep Learning for Video Game Playing

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          Abstract

          In this paper we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games or real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards.

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          Author and article information

          Journal
          25 August 2017
          Article
          1708.07902
          1c242734-0e4f-4045-a7a7-35be4f78bdc7

          http://arxiv.org/licenses/nonexclusive-distrib/1.0/

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          16 pages, draft version
          cs.AI

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