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      Policy and Prevention Approaches for Disordered and Hazardous Gaming and Internet Use: an International Perspective.

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          Abstract

          Problems related to high levels of gaming and Internet usage are increasingly recognized as a potential public health burden across the developed world. The aim of this review was to present an international perspective on prevention strategies for Internet gaming disorder and related health conditions (e.g., Internet addiction), as well as hazardous gaming and Internet use. A systematic review of quantitative research evidence was conducted, followed by a search of governmental reports, policy and position statements, and health guidelines in the last decade. The regional scope included the USA, UK, Australia, China, Germany, Japan, and South Korea. Prevention studies have mainly involved school-based programs to train healthier Internet use habits in adolescents. The efficacy of selective prevention is promising but warrants further empirical attention. On an international scale, the formal recognition of gaming or Internet use as a disorder or as having quantifiable harms at certain levels of usage has been foundational to developing structured prevention responses. The South Korean model, in particular, is an exemplar of a coordinated response to a public health threat, with extensive government initiatives and long-term strategic plans at all three levels of prevention (i.e., universal, selective, and indicated). Western regions, by comparison, are dominated by prevention approaches led by non-profit organizations and private enterprise. The future of prevention of gaming and Internet problems ultimately relies upon all stakeholders working collaboratively in the public interest, confronting the reality of the evidence base and developing practical, ethical, and sustainable countermeasures.

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          Author and article information

          Journal
          Prev Sci
          Prevention science : the official journal of the Society for Prevention Research
          Springer Nature
          1573-6695
          1389-4986
          Feb 2018
          : 19
          : 2
          Affiliations
          [1 ] School of Psychology, The University of Adelaide, Level 5, Hughes Building, Adelaide, SA, 5005, Australia. daniel.king@adelaide.edu.au.
          [2 ] School of Psychology, The University of Adelaide, Level 5, Hughes Building, Adelaide, SA, 5005, Australia.
          [3 ] Graduate School of Culture Technology, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea.
          [4 ] Department of Psychology, University of Macau, Zhuhai, China.
          [5 ] International Gaming Research Unit, Nottingham Trent University, Nottingham, UK.
          [6 ] Department of Psychosocial Science, University of Bergen, Bergen, Norway.
          [7 ] Office of Medical Education, University of New South Wales, Sydney, Australia.
          [8 ] National Hospital Organization, Kurihama Medical and Addiction Center, Yokosuka, Japan.
          Article
          10.1007/s11121-017-0813-1
          10.1007/s11121-017-0813-1
          28677089
          1ec29bb9-08be-4a66-add3-e8c2e8b34a3d
          History

          Public health,Prevention,Internet addiction,Internet gaming disorder,DSM-5,Policy

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