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      Effects of Game-Like Interactive Graphics on Risk Perceptions and Decisions

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          Abstract

          Background

          Many patients have difficulty interpreting risks described in statistical terms as percentages. Computer game technology offers the opportunity to experience how often an event occurs, rather than simply read about its frequency.

          Objective

          To assess effects of interactive graphics on risk perceptions and decisions.

          Design

          Electronic questionnaire.

          Participants and setting

          Respondents (n = 165) recruited online or at an urban hospital.

          Intervention

          Health risks were illustrated by either static graphics or interactive game-like graphics. The interactive search graphic was a grid of squares, which, when clicked, revealed stick figures underneath. Respondents had to click until they found a figure affected by the disease.

          Measurements

          Risk feelings, risk estimates, intention to take preventive action.

          Results

          Different graphics did not affect mean risk estimates, risk feelings, or intention. Low-numeracy participants reported significantly higher risk feelings than high-numeracy ones except with the interactive search graphic. Unexpectedly, respondents reported stronger intentions to take preventive action when the intention question followed questions about efficacy and disease severity than when it followed perceived risk questions (65% v. 34%; P < 0.001). When respondents reported risk feelings immediately after using the search graphic, the interaction affected perceived risk (the longer the search to find affected stick figures, the higher the risk feeling: ρ = 0.57; P = 0.009).

          Limitations

          The authors used hypothetical decisions.

          Conclusions

          A game-like graphic that allowed consumers to search for stick figures affected by disease had no main effect on risk perception but reduced differences based on numeracy. In one condition, the game-like graphic increased concern about rare risks. Intentions for preventive action were stronger with a question order that focused first on efficacy and disease severity than with one that focused first on perceived risk.

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          Author and article information

          Journal
          8109073
          5668
          Med Decis Making
          Med Decis Making
          Medical decision making : an international journal of the Society for Medical Decision Making
          0272-989X
          1552-681X
          12 April 2017
          14 April 2010
          Jan-Feb 2011
          14 June 2017
          : 31
          : 1
          : 130-142
          Affiliations
          Department of Biomedical Informatics, Columbia University College of Physicians and Surgeons, New York (JSA, RK); Department of Psychology, Columbia University, New York (EUW); Department of Management, Columbia University Business School, New York (EUW); and Department of Sociomedical Sciences, Columbia University, Mailman School of Public Health, New York (RK)
          Author notes
          Address correspondence to Jessica S. Ancker, MPH, PhD, Weill Cornell Medical College, Division of Quality and Medical Informatics, Department of Pediatrics and Department of Public Health, 402 E. 67th Street LA-251, New York, NY 10065; jsa7002@ 123456med.cornell.edu
          Article
          PMC5470725 PMC5470725 5470725 nihpa864390
          10.1177/0272989X10364847
          5470725
          20393103
          22dfc63c-aedf-46b2-8cd6-7c6fb271eb57
          History
          Categories
          Article

          population-based studies,scale development/validation,risk stratification,randomized trial methodology,cost utility analysis

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