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      Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation

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          Abstract

          Background

          Adolescents with chronic kidney disease have a hard time adhering to hemodialysis as a therapy, indicating a need to establish new alternatives for motivation and adherence to treatment.

          Objective

          The objective of this study was to develop and evaluate a serious game to stimulate and motivate adolescents undergoing hemodialysis.

          Methods

          We describe the technological production followed by a qualitative analysis. We invited 8 adolescents undergoing hemodialysis in the city Goiânia, located in the midwest of Brazil, to participate. The final convenience sample included 7 (87.5% of the target population) adolescents. The process was conducted in 3 phases: creation of a serious game, evaluation of its use, and observation of its motivating effect on behavioral modification with a focus on acquiring the necessary competence for self-care.

          Results

          An app (Bim) in the modality of a serious game was developed to be used during hemodialysis; the player was encouraged to take care of a character with daily actions during his or her treatment. The game was made available to adolescents aged 10-14 years. Mobile devices were offered during the hemodialysis treatment for a period of 30-40 minutes, 3 times a week for 60 days. The usage definitions of the game were freely chosen by the participants. The qualitative evaluation of the use of the Bim app showed that it encompasses scenarios and activities that enable the exercise of daily actions for the treatment of patients. The behavioral evaluation showed that the Bim app worked as a motivating stimulus for behavioral adherence to hemodialysis requirements.

          Conclusions

          The easy-to-access app interface showed good operability for its users. The description of the character and proposed activities contributed to motivation and ability to cope with hemodialysis care.

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          Most cited references25

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          The Health Care Data Guide : Learning from Data for Improvement

          The Health Care Data Guide is designed to help students and professionals build a skill set specific to using data for improvement of health care processes and systems. Even experienced data users will find valuable resources among the tools and cases that enrich The Health Care Data Guide. Practical and step-by-step, this book spotlights statistical process control (SPC) and develops a philosophy, a strategy, and a set of methods for ongoing improvement to yield better outcomes. Provost and Murray reveal how to put SPC into practice for a wide range of applications including evaluating current process performance, searching for ideas for and determining evidence of improvement, and tracking and documenting sustainability of improvement. A comprehensive overview of graphical methods in SPC includes Shewhart charts, run charts, frequency plots, Pareto analysis, and scatter diagrams. Other topics include stratification and rational sub-grouping of data and methods to help predict performance of processes. Illustrative examples and case studies encourage users to evaluate their knowledge and skills interactively and provide opportunity to develop additional skills and confidence in displaying and interpreting data. Companion Web site: www.josseybass.com/go/provost
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            Epidemiology of chronic kidney disease in children

            In the past 30 years there have been major improvements in the care of children with chronic kidney disease (CKD). However, most of the available epidemiological data stem from end-stage renal disease (ESRD) registries and information on the earlier stages of pediatric CKD is still limited. The median reported incidence of renal replacement therapy (RRT) in children aged 0–19 years across the world in 2008 was 9 per million of the age-related population (4–18 years). The prevalence of RRT in 2008 ranged from 18 to 100 per million of the age-related population. Congenital disorders, including congenital anomalies of the kidney and urinary tract (CAKUT) and hereditary nephropathies, are responsible for about two thirds of all cases of CKD in developed countries, while acquired causes predominate in developing countries. Children with congenital disorders experience a slower progression of CKD than those with glomerulonephritis, resulting in a lower proportion of CAKUT in the ESRD population compared with less advanced stages of CKD. Most children with ESRD start on dialysis and then receive a transplant. While the survival rate of children with ERSD has improved, it remains about 30 times lower than that of healthy peers. Children now mainly die of cardiovascular causes and infection rather than from renal failure. Electronic supplementary material The online version of this article (doi:10.1007/s00467-011-1939-1) contains supplementary material, which is available to authorized users
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              Behavioral Functionality of Mobile Apps in Health Interventions: A Systematic Review of the Literature

              Background Several thousand mobile phone apps are available to download to mobile phones for health and fitness. Mobile phones may provide a unique means of administering health interventions to populations. Objective The purpose of this systematic review was to systematically search and describe the literature on mobile apps used in health behavior interventions, describe the behavioral features and focus of health apps, and to evaluate the potential of apps to disseminate health behavior interventions. Methods We conducted a review of the literature in September 2014 using key search terms in several relevant scientific journal databases. Only English articles pertaining to health interventions using mobile phone apps were included in the final sample. Results The 24 studies identified for this review were primarily feasibility and pilot studies of mobile apps with small sample sizes. All studies were informed by behavioral theories or strategies, with self-monitoring as the most common construct. Acceptability of mobile phone apps was high among mobile phone users. Conclusions The lack of large sample studies using mobile phone apps may signal a need for additional studies on the potential use of mobile apps to assist individuals in changing their health behaviors. Of these studies, there is early evidence that apps are well received by users. Based on available research, mobile apps may be considered a feasible and acceptable means of administering health interventions, but a greater number of studies and more rigorous research and evaluations are needed to determine efficacy and establish evidence for best practices.
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                Author and article information

                Contributors
                Journal
                JMIR Serious Games
                JSG
                JMIR Serious Games
                JMIR Publications (Toronto, Canada )
                2291-9279
                Jul-Sep 2020
                14 September 2020
                : 8
                : 3
                : e17979
                Affiliations
                [1 ] Hospital das Clínicas Postgraduate Program Teaching in Health Goias Federal University Goiânia Brazil
                [2 ] Faculty of Nutrition Goias Federal University Goiânia Brazil
                [3 ] Laboratory of Information Technology Goias Federal University Goiânia Brazil
                [4 ] Institute of Biological Sciences Goias Federal University Goiânia Brazil
                [5 ] Departament of Psychology Pontifical Catholic University of Goiás Goiânia Brazil
                [6 ] Faculty of Medicine, Postgraduate Program Teaching in Health Goias Federal University Goiânia Brazil
                Author notes
                Corresponding Author: Cristina Célia De Almeida Pereira Santana ccaps44@ 123456gmail.com
                Author information
                https://orcid.org/0000-0002-2030-2191
                https://orcid.org/0000-0002-6785-3433
                https://orcid.org/0000-0002-3886-4184
                https://orcid.org/0000-0002-4510-2428
                https://orcid.org/0000-0002-0198-2910
                https://orcid.org/0000-0002-0287-3986
                https://orcid.org/0000-0002-4332-0907
                https://orcid.org/0000-0002-1698-9197
                https://orcid.org/0000-0003-2329-6222
                Article
                v8i3e17979
                10.2196/17979
                7522727
                32924950
                2586bb59-8b30-46ec-a09c-dc4346863bb1
                ©Cristina Célia De Almeida Pereira Santana, Ana Tereza Vaz De Souza Freitas, Gilson Oliveira Barreto, Igor Sousa De Avelar, Renata Mazaro-Costa, Gina Nolêto Bueno, Diuly Caroline Ribeiro, Gabriela Damasceno Silva, Alessandra Vitorino Naghettini. Originally published in JMIR Serious Games (http://games.jmir.org), 14.09.2020.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License ( https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.

                History
                : 26 January 2020
                : 2 March 2020
                : 30 June 2020
                : 11 August 2020
                Categories
                Original Paper
                Original Paper

                adolescent,hemodialysis,serious game,operability
                adolescent, hemodialysis, serious game, operability

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