+1 Recommend
2 collections
      • Record: found
      • Abstract: found
      • Article: found
      Is Open Access

      Are esports bettors a new generation of harmed gamblers? A comparison with sports bettors on gambling involvement, problems, and harm

      1 , * , , 2 , 3 , 4
      Journal of Behavioral Addictions
      Akadémiai Kiadó
      esports betting, problem gambling, gambling-related harm, skin gambling; sports betting

      Read this article at

          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.


          Background and aims

          Esports betting is expanding in popularity, yet little is known about who participates in this niche gambling activity. This study aimed to determine whether esports bettors are more vulnerable to harms and problems than gamblers engaged in traditional sports betting.


          Data were collected from 298 regular esports bettors and 300 sports bettors (who regularly bet on traditional sports, but not esports). These groups were compared on demographics, gambling involvement, problem gambling, and gambling-related harms.


          Compared to sports bettors, esports bettors were more likely to be younger, university-educated, employed (lower income earners), and speak a non-English language at home. Esports bettors gambled on fewer traditional gambling activities in the last 12 months, but compared to sports bettors, gambled more frequently on some activities, were more likely to meet problem gambler criteria (64.8.% vs 17.3%), and experience at least one gambling-related harm (81.9% vs 45.3%). Being an esports bettor significantly predicted greater problem gambling severity and gambling-related harms. More frequent esports skin betting and skin gambling (on games of chance) were significant predictors of gambling problems amongst esports bettors.

          Discussion and conclusion

          The results provide preliminary evidence that esports bettors are more likely to experience gambling problems compared to their sports betting counterparts, potentially stemming from their involvement in emerging video-game related gambling products.

          Related collections

          Most cited references34

          • Record: found
          • Abstract: found
          • Article: not found

          Early risk and protective factors for problem gambling: A systematic review and meta-analysis of longitudinal studies.

          This systematic review aimed to identify early risk and protective factors (in childhood, adolescence or young adulthood) longitudinally associated with the subsequent development of gambling problems. A systematic search of peer-reviewed and grey literature from 1990 to 2015 identified 15 studies published in 23 articles. Meta-analyses quantified the effect size of 13 individual risk factors (alcohol use frequency, antisocial behaviours, depression, male gender, cannabis use, illicit drug use, impulsivity, number of gambling activities, problem gambling severity, sensation seeking, tobacco use, violence, undercontrolled temperament), one relationship risk factor (peer antisocial behaviours), one community risk factor (poor academic performance), one individual protective factor (socio-economic status) and two relationship protective factors (parent supervision, social problems). Effect sizes were on average small to medium and sensitivity analyses revealed that the results were generally robust to the quality of methodological approaches of the included articles. These findings highlight the need for global prevention efforts that reduce risk factors and screen young people with high-risk profiles. There is insufficient investigation of protective factors to adequately guide prevention initiatives. Future longitudinal research is required to identify additional risk and protective factors associated with problem gambling, particularly within the relationship, community, and societal levels of the socio-ecological model.
            • Record: found
            • Abstract: not found
            • Article: not found

            eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling

              • Record: found
              • Abstract: not found
              • Article: not found

              Investigating relationships between video gaming, spectating esports, and gambling


                Author and article information

                J Behav Addict
                J Behav Addict
                Journal of Behavioral Addictions
                Akadémiai Kiadó (Budapest )
                13 August 2021
                October 2021
                October 2021
                : 10
                : 3
                : 435-446
                [1 ] School of Health, Medical and Applied Sciences, CQUniversity , Melbourne, VIC, Australia
                [2 ] School of Health, Medical and Applied Sciences, CQUniversity , Bundaberg, QLD, Australia
                [3 ] School of Health, Medical and Applied Sciences, CQUniversity , Sydney, NSW, Australia
                [4 ] School of Health, Medical and Applied Sciences, CQUniversity , Bundaberg, QLD, Australia
                Author notes
                [* ]Corresponding author. E-mail: n.greer@ 123456cqu.edu.au
                Author information
                © 2021 The Author(s)

                Open Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License ( https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated.

                : 12 November 2020
                : 25 February 2021
                : 25 May 2021
                : 26 May 2021
                Page count
                Figures: 2, Tables: 5, Equations: 0, References: 38, Pages: 12
                Funded by: Victorian Responsible Gambling Foundation

                esports betting,problem gambling,gambling-related harm,skin gambling; sports betting


                Comment on this article