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      Celebrating 65 years of The Computer Journal - free-to-read perspectives - bcs.org/tcj65

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      Proceedings of HCI 2010 - Index

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      , MSc FHEA FBCS CITP CEng,
      Proceedings of HCI 2010 (HCI)
      People and Computers XXIV Games are a Serious Business
      6 - 10 September 2010
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            Abstract

            The current state of HCI is an amazing topology of interlinked topics and techniques, with ideas bouncing between and across other domains. What was once the struggle to identify and encourage the adoption of good practice, has grown into a massive multiplayer game, a global endeavour that makes vast forests of business and commerce possible and viable, and that potentially empowers and sustainably enables the disadvantaged in every society. The game has indeed become a serious business.

            Sponsors:

            University of Abertay Dundee

            VisitScotland

            Dundee & Angus Convention Bureau

            The City of Dundee

            BCS Interaction SG

            Scottish Informatics & Computer Science Alliance

            Welcome to the proceedings of the 24th BCS Interaction Specialist Group conference on People and Computers, held at the University of Abertay, Dundee, Sept 6-10, 2010. Our theme was "Games are a serious business", reflecting the successful interaction industry of our host city.

            Within these proceedings is a record of the double-blind peer-reviewed academic content of the conference, the necessary and the sufficient. We have added four industrial papers, both in tribute to the quality of the work and of the importance our conference places on industrial involvement. Consistent with our traditions, the other (and substantial) additional content of the conference, the workshops, the tutorials, the networking opportunities and the entertainment, must find their own way into the archive. However, we are supporting, for example, workshop organisers to have their own location in eWiC to include their participants' contributions.

            There are many ways that these papers could be presented to you, and we have had the luxury of reflection, of seeing the presentations, and making the unexpected links within, and between, sessions. We’ve been a party to the discussions and debates that ran deep into the evening and continued after the conference through various social networking channels and within our own institutions. We've seen the bloggers' reviews and the write-ups in usabilitynews.com.

            We conclude that the current state of HCI is an amazing topology of interlinked topics and techniques, with ideas bouncing between and across other domains. What was once the struggle to identify and encourage the adoption of good practice, has grown into a massive multiplayer game, a global endeavour that makes vast forests of business and commerce possible and viable, and that potentially empowers and sustainably enables the disadvantaged in every society. The game has indeed become a serious business.

            You will notice that, as in our other recent conferences, only a minority of papers link directly to the annual theme. This is a strength of the conference; we mean it in the small print of CFP, when annually we state that "we will accept work in any other aspect of HCI". You will further note a wide, yet still manageable, range of HCI topics covered here, a range that emerges each year without intelligent design, but by the Darwinian instincts of our reviewers.

            We are indebted to the 2009 chair, Alan Blackwell, for his accomplishment in revitalising our pool of international reviewers. 167 reviewers returned reviews, 120 of whom are UK-based. Overall 33 countries are represented in this conference, either as reviewers or authors. Out of almost 500 reviews, we had cause to reject less than 1% of reviews as being cursory or incompetent. We thank our reviewers for both the volume and the quality of their work.

            This year, your organising committee sought to swing the pendulum back in favour of trusting the combined judgment of the reviewers rather than prolonged committee discussion to make the final selection decisions. BCS Interaction SG welcomes your feedback on the effectiveness of this.

            Main article text

            Papers:

            Keynote Talks

            Ben Shneiderman Getting Serious About Social Media: Strategies for Increasing Civic Participation http://dx.doi.org/10.14236/ewic/HCI2010.1

            Peter Raad Building the Best: The Academy-Industry Interface Experience at the Guildhall at SMU http://dx.doi.org/10.14236/ewic/HCI2010.2

            Information Visualisation & Retrieval

            Nadine Amende A Structured Review of Information Visualization Success Measurement http://dx.doi.org/10.14236/ewic/HCI2010.3

            Hanna Stelmaszewska, William Wong, Nazlin Bhimani and Balbir Barn User Behaviour: searching for scholarly material using electronic resource discovery systems http://dx.doi.org/10.14236/ewic/HCI2010.4

            Pedro Teixeira, Daniel Gonçalves and Manuel Fonseca Interactive File Searching Using File Metadata and Visualization http://dx.doi.org/10.14236/ewic/HCI2010.5

            Research Tools & Methods 1

            Patrick Jermann, Marc-Antoine Nüssli and Weifeng Li Using dual eye-tracking to unveil coordination and expertise in collaborative Tetris http://dx.doi.org/10.14236/ewic/HCI2010.6

            Anneli Olsen, Linnea Smolentzov and Tommy Strandvall Comparing different eye tracking cues when using theretrospective think aloud method in usability testing http://dx.doi.org/10.14236/ewic/HCI2010.7

            Gavin Sim and Janet Read The Damage Index: An aggregation tool for usability problem prioritisation http://dx.doi.org/10.14236/ewic/HCI2010.8

            Information Visualisation

            Darius Dadgari and Wolfgang Stuerzlinger Novel User Interfaces for Diagram Versioning and Differencing http://dx.doi.org/10.14236/ewic/HCI2010.9

            Saturnino Luz and Masood Masoodian Improving Focus and Context Awareness in Interactive Visualization of Time Lines http://dx.doi.org/10.14236/ewic/HCI2010.10

            Carolyn Salimun, Helen Purchase, David Simmons and Stephen Brewster Preference ranking of screen layout principles http://dx.doi.org/10.14236/ewic/HCI2010.11

            Security & HCI

            Sacha Brostoff, Philip Inglesant and Angela Sasse Evaluating the usability and security of a graphical one-time PIN system http://dx.doi.org/10.14236/ewic/HCI2010.12

            Karen Renaud and Mike Just Pictures or Questions? Examining User Responses to Association-Based Authentication http://dx.doi.org/10.14236/ewic/HCI2010.13

            Chris Riley, David Benyon, Graham Johnson and Kathy Buckner Security in Context: Investigating the Impact of context on Attitudes towards Biometric Technology http://dx.doi.org/10.14236/ewic/HCI2010.14

            Research Tools & Methods 2

            Jay Bradley, David Benyon, Oli Mival and Nick Webb Wizard of Oz Experiments and Companion Dialogues http://dx.doi.org/10.14236/ewic/HCI2010.15

            Shamal Faily and Ivan Fléchais Barry is not the weakest link: Eliciting Secure System Requirements with Personas http://dx.doi.org/10.14236/ewic/HCI2010.16

            Mieke Haesen, Jan Meskens, Kris Luyten and Karin Coninx Draw Me a Storyboard: Incorporating Principles & Techniques of Comics http://dx.doi.org/10.14236/ewic/HCI2010.17

            Gaming & HCI

            Paul Coulton, Kate Lund and Andrew Wilson Harnessing Player Creativity to Broaden the Appeal of Location Based Games http://dx.doi.org/10.14236/ewic/HCI2010.18

            Christian Martyn Jones and Kay Pozzebon Being Safety Smart: Social Issue Game for Child Protective Behaviour Training http://dx.doi.org/10.14236/ewic/HCI2010.19

            Timothy Sanders and Paul Cairns Time Perception, Immersion and Music in Videogames http://dx.doi.org/10.14236/ewic/HCI2010.20

            Health & Social HCI

            Chitra Acharya, Harold Thimbleby and Patrick Oladimeji Human Computer Interaction and Medical Devices http://dx.doi.org/10.14236/ewic/HCI2010.21

            Julie Doyle, Zoran Skrba, Ronan McDonnell and Ben Arent Designing a Touch Screen Communication Device to Support Social Interaction amongst Older Adults http://dx.doi.org/10.14236/ewic/HCI2010.22

            Lorna Gibson, Wendy Moncur, Paula Forbes, John Arnott, Christopher Martin and Amritpal Bhachu Designing Social Networking Sites for Older Adults http://dx.doi.org/10.14236/ewic/HCI2010.23

            Industry Papers

            Phil Day, Graham Johnson, Charlie Rohan, Chris Riley and Maggie Carlisle User Experience at NCR: An Organisational Overview http://dx.doi.org/10.14236/ewic/HCI2010.24

            Remigius Fierley and Stephan Engl User Experience Methods and Games: Lessons Learned http://dx.doi.org/10.14236/ewic/HCI2010.25

            Gerrit Meixner, Nils Petersen and Holger Koessling User Interaction Evolution in the SmartFactory http://dx.doi.org/10.14236/ewic/HCI2010.26

            Haptics, Gesture & Multimodal Interaction

            Sara Comai and Davide Mazza Haptic and Visual Rendering for Multi-Modal Exploration of Molecular Information http://dx.doi.org/10.14236/ewic/HCI2010.27

            Adam Fourney, Michael Terry and Richard Mann Gesturing in the Wild: Understanding the Effects and Implications of Gesture-Based Interaction for Dynamic Presentations http://dx.doi.org/10.14236/ewic/HCI2010.28

            Manish Parekh and Chris Baber Tool Use as Gesture: new challenges for maintenanceand rehabilitation http://dx.doi.org/10.14236/ewic/HCI2010.29

            Mobile HCI

            Marina Abad, Itxaso Diaz and Markel Vigo Acceptance of Mobile Technology in Hedonic Scenarios http://dx.doi.org/10.14236/ewic/HCI2010.30

            Juha Leino, Sanna Finnberg and Kari-Jouko Räihä The Times They Are A-Changin': Mobile PIM is leaving the Paper Trail Behind http://dx.doi.org/10.14236/ewic/HCI2010.31

            En Peng, Patrick Peursum, Ling Li and Svetha Venkatesh Portable Form Filling Assistant for the Visually Impaired http://dx.doi.org/10.14236/ewic/HCI2010.32

            Physical & Urban HCI

            Alex Carmichael, Mark Rice, Freya MacMillan and Alison Kirk Investigating a DTV-based physical activity application to facilitate wellbeing in older adults http://dx.doi.org/10.14236/ewic/HCI2010.33

            Patrick Fischer, Christian Zöllner and Eva Hornecker VR/Urban: Spread.gun – Design Process and Challenges in Developing a Shared Encounter for Media Façades http://dx.doi.org/10.14236/ewic/HCI2010.34

            Jennifer Sheridan When Clapping Data Speaks to Wii: Physical Creativity and Performative Interaction in Playground Games and Songs http://dx.doi.org/10.14236/ewic/HCI2010.35

            User Experience

            Christina Dicke, Viljakaisa Aaltonen, Anssi Rämö and Miikka Vilermo Talk to me: The Influence of Audio Quality on the Perception of Social Presence http://dx.doi.org/10.14236/ewic/HCI2010.36

            Nele Van den Ende, Jettie Hoonhout and Lydia Meesters Measuring involvement with audio/video content http://dx.doi.org/10.14236/ewic/HCI2010.37

            Christopher Wilkinson, Pat Langdon and John Clarkson Observing learning and conceptual development through novel product interaction http://dx.doi.org/10.14236/ewic/HCI2010.38

            HCI in the Market

            Ahmed Ataullah and Edward Lank Googling Bing: Reassessing the impact of brand on the perceived quality of two contemporary search engines http://dx.doi.org/10.14236/ewic/HCI2010.39

            Paul Robertson, Andrea Szymkowiak and Graham Johnson Investigating the Future of Self-Service Technology http://dx.doi.org/10.14236/ewic/HCI2010.40

            K.C. Scott-Brown, O. Ahrani Dahrani, N. Tandas, H. Mclaughlin, R. Henderson, D. Cernagovs, J. Turner and H. Tarbert Making a financial Time Machine: A Multitouch application to enable interactive 3-D visualization of distant savings goals http://dx.doi.org/10.14236/ewic/HCI2010.41

            Interaction Methods

            Dominik Bial, Florian Block and Hans Gellerson A Study of Two-Handed Scrolling and Selection on Standard Notebook Computers http://dx.doi.org/10.14236/ewic/HCI2010.42

            Hoda Dehmeshki and Wolfgang Stuerzlinger Design and Evaluation of a Perceptual-Based Object Group Selection Technique http://dx.doi.org/10.14236/ewic/HCI2010.43

            Adriana Ispas, Beat Signer and Moira Norrie A Study of Incidental Notetaking to Inform Digital Pen and Paper Solutions http://dx.doi.org/10.14236/ewic/HCI2010.44

            Haptics to Hardware

            Phil Day, Jim Colville and Charlie Rohan An Evaluation of Sunlight-Viewable Displays http://dx.doi.org/10.14236/ewic/HCI2010.45

            Stephen Fitchett and Andy Cockburn MultiScroll: Using Multitouch Input to Disambiguate Relative and Absolute Mobile Scroll Modes http://dx.doi.org/10.14236/ewic/HCI2010.46

            Julio Miró-Borrás, Pablo Bernabeu-Soler, Raul Llinares and Jorge Igual Evaluation of an Ambiguous-Keyboard Prototype Scanning-System with Word and Character Disambiguation http://dx.doi.org/10.14236/ewic/HCI2010.47

            Research in Progress 1

            Stephen Brewster and Aurora Constantin Tactile Feedback for Ambient Awareness in Mobile Interactions http://dx.doi.org/10.14236/ewic/HCI2010.48

            Andrew Crossan, Stephen Brewster and Alexander Ng Foot Tapping for Mobile Interaction http://dx.doi.org/10.14236/ewic/HCI2010.49

            Jochen Huber, Jürgen Steimle, Roman Lissemann, Simon Olberding and Max Mühlhäuser Wipe'n'Watch: Spatial Interaction Techniques for Interrelated Video Collections on Mobile Devices http://dx.doi.org/10.14236/ewic/HCI2010.50

            Timo Partala, Antti Nurminen, Teija Vainio, Jari Laaksonen, Miika Laine and Jukka Väänänen Salience of visual cues in 3D city maps http://dx.doi.org/10.14236/ewic/HCI2010.51

            Research Ideas & Student Work

            Neesha Kodagoda, William Wong and Nawaz Khan Open-Card Sort to Explain Why Low-Literate Usersabandon their Web Searches Early http://dx.doi.org/10.14236/ewic/HCI2010.52

            Michael Leitner, Bernhard Wöckl, Özge Subasi and Manfred Tschelgi Towards the use of 'negative effects' in technology design and evaluation http://dx.doi.org/10.14236/ewic/HCI2010.53

            Ben Rolfe, Christian Martyn Jones and Helen Wallace Designing Dramatic Play: Story and Game Structure http://dx.doi.org/10.14236/ewic/HCI2010.54

            Naisan Yazdani, Fatemah Khazab, Sean Fitzgibbon, Martin Luerssen, David Powers and Richard Clark Towards a brain-controlled Wheelchair Prototype http://dx.doi.org/10.14236/ewic/HCI2010.55

            Research in Progress 2

            Jake Rowan Byrne and Brendan Tangney CAWriter: A CSCW/CSCL Tool to Support Research Students’ Academic Writing http://dx.doi.org/10.14236/ewic/HCI2010.56

            Souleymane Camara, Sujan Shrestha, José Abdelnour-Nocera and John Moore Village eLearning: An offline mobile solution to rural communities’ knowledge requirement http://dx.doi.org/10.14236/ewic/HCI2010.57

            Tim Coughlan, Anna Adams and Yvonne Rogers Designing for Balance: Out There and In Here http://dx.doi.org/10.14236/ewic/HCI2010.58

            Mark Lochrie, Kate Lund and Paul Coulton Community Generated Location Based Gaming http://dx.doi.org/10.14236/ewic/HCI2010.59

            Research in Progress 3

            Richard Hoadley Form and Function: Examples of Music Interface Design http://dx.doi.org/10.14236/ewic/HCI2010.60

            Natalie Ruiz, Guang Liu, Bo Yin, Damian Farrow and Fang Chen Teaching Athletes Cognitive Skills: Detecting Cognitive Load in Speech Input http://dx.doi.org/10.14236/ewic/HCI2010.61

            Author and article information

            Contributors
            Conference
            September 2010
            September 2010
            Article
            10.14236/ewic/HCI2010.0
            284091e9-9134-4485-bf00-e7de0dedd727
            Copyright @ 2010

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of HCI 2010
            HCI
            University of Abertay, Dundee, UK
            6 - 10 September 2010
            Electronic Workshops in Computing (eWiC)
            People and Computers XXIV Games are a Serious Business
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction

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