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      Game Theory of Mind

      research-article
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      PLoS Computational Biology
      Public Library of Science

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          Abstract

          This paper introduces a model of ‘theory of mind’, namely, how we represent the intentions and goals of others to optimise our mutual interactions. We draw on ideas from optimum control and game theory to provide a ‘game theory of mind’. First, we consider the representations of goals in terms of value functions that are prescribed by utility or rewards. Critically, the joint value functions and ensuing behaviour are optimised recursively, under the assumption that I represent your value function, your representation of mine, your representation of my representation of yours, and so on ad infinitum. However, if we assume that the degree of recursion is bounded, then players need to estimate the opponent's degree of recursion (i.e., sophistication) to respond optimally. This induces a problem of inferring the opponent's sophistication, given behavioural exchanges. We show it is possible to deduce whether players make inferences about each other and quantify their sophistication on the basis of choices in sequential games. This rests on comparing generative models of choices with, and without, inference. Model comparison is demonstrated using simulated and real data from a ‘stag-hunt’. Finally, we note that exactly the same sophisticated behaviour can be achieved by optimising the utility function itself (through prosocial utility), producing unsophisticated but apparently altruistic agents. This may be relevant ethologically in hierarchal game theory and coevolution.

          Author Summary

          The ability to work out what other people are thinking is essential for effective social interactions, be they cooperative or competitive. A widely used example is cooperative hunting: large prey is difficult to catch alone, but we can circumvent this by cooperating with others. However, hunting can pit private goals to catch smaller prey that can be caught alone against mutually beneficial goals that require cooperation. Understanding how we work out optimal strategies that balance cooperation and competition has remained a central puzzle in game theory. Exploiting insights from computer science and behavioural economics, we suggest a model of ‘theory of mind’ using ‘recursive sophistication’ in which my model of your goals includes a model of your model of my goals, and so on ad infinitum. By studying experimental data in which people played a computer-based group hunting game, we show that the model offers a good account of individual decisions in this context, suggesting that such a formal ‘theory of mind’ model can cast light on how people build internal representations of other people in social interactions.

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          Quantal Response Equilibria for Normal Form Games

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            Human fronto-mesolimbic networks guide decisions about charitable donation.

            Humans often sacrifice material benefits to endorse or to oppose societal causes based on moral beliefs. Charitable donation behavior, which has been the target of recent experimental economics studies, is an outstanding contemporary manifestation of this ability. Yet the neural bases of this unique aspect of human altruism, which extends beyond interpersonal interactions, remain obscure. In this article, we use functional magnetic resonance imaging while participants anonymously donated to or opposed real charitable organizations related to major societal causes. We show that the mesolimbic reward system is engaged by donations in the same way as when monetary rewards are obtained. Furthermore, medial orbitofrontal-subgenual and lateral orbitofrontal areas, which also play key roles in more primitive mechanisms of social attachment and aversion, specifically mediate decisions to donate or to oppose societal causes. Remarkably, more anterior sectors of the prefrontal cortex are distinctively recruited when altruistic choices prevail over selfish material interests.
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              Reputation and imperfect information

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                Author and article information

                Contributors
                Role: Editor
                Journal
                PLoS Comput Biol
                plos
                ploscomp
                PLoS Computational Biology
                Public Library of Science (San Francisco, USA )
                1553-734X
                1553-7358
                December 2008
                December 2008
                26 December 2008
                : 4
                : 12
                : e1000254
                Affiliations
                [1]The Wellcome Trust Centre for Neuroimaging, University College London, United Kingdom
                John Radcliffe Hospital, United Kingdom
                Author notes

                Conceived and designed the experiments: WY RJD KJF. Performed the experiments: WY. Analyzed the data: WY KJF. Contributed reagents/materials/analysis tools: WY RJD KJF. Wrote the paper: WY RJD KJF.

                Article
                08-PLCB-RA-0526R2
                10.1371/journal.pcbi.1000254
                2596313
                19112488
                2978fd46-1418-4b0e-a181-9e734ea3251f
                Yoshida et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
                History
                : 2 July 2008
                : 13 November 2008
                Page count
                Pages: 14
                Categories
                Research Article
                Computational Biology/Computational Neuroscience
                Computer Science/Applications
                Neuroscience/Behavioral Neuroscience
                Neuroscience/Cognitive Neuroscience

                Quantitative & Systems biology
                Quantitative & Systems biology

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