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      General Cops and Robbers Games with randomness

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          Abstract

          Cops and Robbers games have been studied for the last few decades in computer science and mathematics. As in general pursuit evasion games, pursuers (cops) seek to capture evaders (robbers); however, players move in turn and are constrained to move on a discrete structure, usually a graph, and know the exact location of their opponent. In 2017, Bonato and MacGillivray presented a general characterization of Cops and Robbers games in order for them to be globally studied. However, their model doesn't cover cases where stochastic events may occur, such as the robbers moving in a random fashion. In this paper we present a novel model with stochastic elements that we call a Generalized Probabilistic Cops and Robbers game (GPCR). A typical such game is one where the robber moves according to a probabilistic distribution, either because she is rather lost or drunk than evading, or because she is a robot. We present results to solve GPCR games, thus enabling one to study properties relating to the optimal strategies in large classes of Cops and Robbers games. Some classic Cops and Robbers games properties are also extended.

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          Author and article information

          Journal
          23 April 2020
          Article
          2004.11503
          2e6df0f3-6462-43f4-8d8d-852a3f73363b

          http://creativecommons.org/licenses/by-nc-sa/4.0/

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          36 pages, submitted to the journal Theoretical Computer Science
          cs.DM

          Discrete mathematics & Graph theory
          Discrete mathematics & Graph theory

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