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      Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning

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          Abstract

          Innovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification, flipped learning and problem-based learning, escape rooms can be found as a technical aspect, which is focused on providing enigmas and tracks for the various educational content that students have assimilated through learning based on problem solving. The aim of this study is to identify how the use of gamification with the use of educational escape rooms affects activation and absence of a negative effect on students. 61 Master students of the Autonomous City of Ceuta participated in this case study. They were divided into three study groups (1 control group; 2 experimental groups) that followed different formative actions (control group—traditional; experimental groups—escape rooms). To achieve the objectives, a mixed research design based on quantitative and qualitative techniques was followed. The instrument used for data collection was the GAMEX (Gameful Experience Scale). The results reveal that the students who had taken a gamified formative action through escape rooms obtained better assessment results in the indicators concerning motivation, teamwork, commitment, activation, and absence of a negative effect on the learning process than those with the traditional methodology.

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          Coefficient alpha is the most popular measure of reliability (and certainly of internal consistency reliability) reported in psychological research. This is noteworthy given the numerous deficiencies of coefficient alpha documented in the psychometric literature. This mismatch between theory and practice appears to arise partly because users of psychological scales are unfamiliar with the psychometric literature on coefficient alpha and partly because alternatives to alpha are not widely known. We present a brief review of the psychometric literature on coefficient alpha, followed by a practical alternative in the form of coefficient omega. To facilitate the shift from alpha to omega, we also present a brief guide to the calculation of point and interval estimates of omega using a free, open source software environment. © 2013 The British Psychological Society.
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                Author and article information

                Journal
                Int J Environ Res Public Health
                Int J Environ Res Public Health
                ijerph
                International Journal of Environmental Research and Public Health
                MDPI
                1661-7827
                1660-4601
                26 March 2020
                April 2020
                : 17
                : 7
                : 2224
                Affiliations
                [1 ]Department of Didactics and School Organization, University of Granada, 18071 Granada, Spain; jesuslopez@ 123456ugr.es (J.L.-B.); arturofuentes@ 123456ugr.es (A.F.-C.)
                [2 ]Department of Research Methods and Diagnosis in Education, University of Granada, 18071 Granada, Spain; elenaparra@ 123456ugr.es
                Author notes
                [* ]Correspondence: adrianseg@ 123456ugr.es
                Author information
                https://orcid.org/0000-0003-0823-3370
                https://orcid.org/0000-0003-0753-7129
                https://orcid.org/0000-0002-6918-9126
                Article
                ijerph-17-02224
                10.3390/ijerph17072224
                7177750
                32224978
                3a86eabe-8e16-451f-bfc7-df02fbaadf51
                © 2020 by the authors.

                Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license ( http://creativecommons.org/licenses/by/4.0/).

                History
                : 28 February 2020
                : 24 March 2020
                Categories
                Article

                Public health
                educational innovation,active methodologies,gamification,escape room,psychosocial factors,positive effects,improvement of indicators

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