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      From Immersion to Addiction in Videogames

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      People and Computers XXII Culture, Creativity, Interaction (HCI)
      Computers XXII Culture, Creativity, Interaction
      1 - 5 September 2008
      Videogames, immersion, addiction, engagement
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            Abstract

            Immersion is commonly described by gamers and gamereviewers as an important aspect of a videogame. In this paper, we investigate the relationship between the immersive experience of videogames and the addictive nature of games. Building on Charlton’s (2002) study of addiction and engagement in computing, we conducted a questionnaire study of people who play videogames. It seems that videogames blur the distinction between addiction and high engagement even more than generic computing. In a follow up diary study, the degree of immersion whilst playing was found to be strongly correlated (r=0.763) with the addiction/engagement score. Overall, these studies suggest that the degree of immersive experience is closely related to how addictive or engaging people find videogames and moreover that addiction seems to be an extreme form of engagement and immersion.

            Content

            Author and article information

            Contributors
            Conference
            September 2008
            September 2008
            : 55-63
            Affiliations
            [0001]University College London

            31-32 Alfred Place

            London WC1E 7DP, UK
            [0002]University of York

            Heslington

            York YO10 5DD, UK

            +44 1904 434751
            Article
            10.14236/ewic/HCI2008.6
            3e6d63a9-516d-4997-9adf-b07ec342ac57
            © May-li Seah et al. Published by BCS Learning and Development Ltd. People and Computers XXII Culture, Creativity, Interaction

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            People and Computers XXII Culture, Creativity, Interaction
            HCI
            22
            Conference Liverpool John Moores University, UK.
            1 - 5 September 2008
            Electronic Workshops in Computing (eWiC)
            Computers XXII Culture, Creativity, Interaction
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2008.6
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Videogames,immersion,addiction,engagement

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