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      The Effects of Need Satisfaction and Dissatisfaction on Flourishing among Young Chinese Gamers: The Mediating Role of Internet Gaming Disorder

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          Abstract

          Given the increasing popularity of online game playing, the negative impacts of game addiction on both adolescents and adults attracted our attention. Previous studies based on the self-determination theory have examined the effects of the three basic psychological needs of autonomy, competence, and relatedness on problematic video game playing among Chinese young adults. Yet, as more evidence emerged pointing to the possible relation between need dissatisfaction and higher vulnerability for ill-being and psychopathology, the present study aimed to incorporate the impacts of both satisfaction and dissatisfaction for autonomy, competence, and relatedness in explaining Internet gaming disorder (IGD), a condition that may in turn impede eudaimonic well-being as indicated by flourishing. In a self-administered online survey with a valid sample of 1200 Chinese young adults aged 18–24 years (mean age = 19.48 years), the prevalence of probable IGD (for those who reported five or more symptoms in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) symptom list for IGD) was 7.5%. Our results showed that relatedness dissatisfaction positively predicted IGD symptoms after controlling for other need satisfaction and dissatisfaction. Also, flourishing was found to be negatively predicted by IGD. Finally, IGD was found to mediate the effect of relatedness dissatisfaction on flourishing. Our findings suggested a risk factor of relatedness dissatisfaction in predicting IGD, thereby significantly predicting flourishing.

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          Most cited references45

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          New Well-being Measures: Short Scales to Assess Flourishing and Positive and Negative Feelings

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            Goal striving, need satisfaction, and longitudinal well-being: the self-concordance model.

            An integrative model of the conative process, which has important ramifications for psychological need satisfaction and hence for individuals' well-being, is presented. The self-concordance of goals (i.e., their consistency with the person's developing interests and core values) plays a dual role in the model. First, those pursuing self-concordant goals put more sustained effort into achieving those goals and thus are more likely to attain them. Second, those who attain self-concordant goals reap greater well-being benefits from their attainment. Attainment-to-well-being effects are mediated by need satisfaction, i.e., daily activity-based experiences of autonomy, competence, and relatedness that accumulate during the period of striving. The model is shown to provide a satisfactory fit to 3 longitudinal data sets and to be independent of the effects of self-efficacy, implementation intentions, avoidance framing, and life skills.
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              Psychosocial causes and consequences of pathological gaming

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                Author and article information

                Journal
                Int J Environ Res Public Health
                Int J Environ Res Public Health
                ijerph
                International Journal of Environmental Research and Public Health
                MDPI
                1661-7827
                1660-4601
                08 November 2019
                November 2019
                : 16
                : 22
                : 4367
                Affiliations
                [1 ]Department of Sociology, Faculty of Social Sciences, University of Hong Kong, Hong Kong, China; s898000335@ 123456gmail.com (M.-L.C.); npun@ 123456hku.hk (N.P.)
                [2 ]Department of Psychology, Faculty of Social Sciences, University of Macau, Avenida da Universidade, Taipa, Macao, China; anisewu@ 123456um.edu.mo
                [3 ]Department of Counselling & Psychology, Hong Kong Shue Yan University, Hong Kong, China; yfsiu@ 123456hksyu.edu
                Author notes
                [* ]Correspondence: bryant09@ 123456hku.hk ; Tel.: +852-3917-5685
                Author information
                https://orcid.org/0000-0003-3063-9297
                https://orcid.org/0000-0001-8174-6581
                https://orcid.org/0000-0002-9078-9812
                Article
                ijerph-16-04367
                10.3390/ijerph16224367
                6888209
                31717399
                3ec95257-c6fe-457d-b6b4-e9b9535a745c
                © 2019 by the authors.

                Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license ( http://creativecommons.org/licenses/by/4.0/).

                History
                : 14 October 2019
                : 06 November 2019
                Categories
                Article

                Public health
                internet gaming disorder,self-determination theory,psychological needs,flourishing,chinese

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