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      The Brain as Game

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      Electronic Visualisation and the Arts (EVA 2012) (EVA)
      Electronic Visualisation and the Arts
      10 - 12 July 2012
      Human body, Brain, Video games, Visual culture
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            Abstract

            This paper takes Wellcome Collection’s casual Flash game Axon as the starting point for an investigation of the representation of the human brain in scientific and popular visual culture. It looks at the re-emergence of the neuron as a dominant image of the brain, against a historical background of brain-mapping technologies, from phrenology to fMRI. It then considers the representation of the brain in videogames in particular, in both entertainment and educational contexts. The role of rules in both games and brain development is explored, as is the idea that videogame interaction may be related to humans’ unique spatial understanding of the world. The paper concludes that while Axon suggests some of the possibilities of videogames in communicating neuroscience, games offer a larger potential for helping us to understand the brain than has currently been exploited.

            Content

            Author and article information

            Contributors
            Conference
            July 2012
            July 2012
            : 147-154
            Affiliations
            [0001]Wellcome Collection

            183 Euston Road

            London NW1 2BE

            United Kingdom
            Article
            10.14236/ewic/EVA2012.23
            425a3cc7-3ba3-4ead-8d35-7fa5a30478d8
            © Danny Birchall et al. Published by BCS Learning and Development Ltd. Electronic Visualisation and the Arts (EVA 2012), London, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Electronic Visualisation and the Arts (EVA 2012)
            EVA
            London, UK
            10 - 12 July 2012
            Electronic Workshops in Computing (eWiC)
            Electronic Visualisation and the Arts
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2012.23
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Human body,Brain,Video games,Visual culture

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