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      Facilitating cooperation in human-agent hybrid populations through autonomous agents

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          Summary

          Cooperative AI has shown its effectiveness in solving the conundrum of cooperation. Understanding how cooperation emerges in human-agent hybrid populations is a topic of significant interest, particularly in the realm of evolutionary game theory. In this article, we scrutinize how cooperative and defective Autonomous Agents (AAs) influence human cooperation in social dilemma games with a one-shot setting. Focusing on well-mixed populations, we find that cooperative AAs have a limited impact in the prisoner’s dilemma games but facilitate cooperation in the stag hunt games. Surprisingly, defective AAs can promote complete dominance of cooperation in the snowdrift games. As the proportion of AAs increases, both cooperative and defective AAs have the potential to cause human cooperation to disappear. We then extend our investigation to consider the pairwise comparison rule and complex networks, elucidating that imitation strength and population structure are critical for the emergence of human cooperation in human-agent hybrid populations.

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          Highlights

          • Modeling cooperative and defective autonomous agents in social dilemmas

          • In snowdrift/stag hunt games, a minority of autonomous agents drives full cooperation

          • More autonomous agents can disrupt cooperation

          • Autonomous agents at hub nodes wield influence

          Abstract

          Statistical physics; Computer science; Artificial intelligence

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          Most cited references52

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          Emergence of Scaling in Random Networks

          Systems as diverse as genetic networks or the World Wide Web are best described as networks with complex topology. A common property of many large networks is that the vertex connectivities follow a scale-free power-law distribution. This feature was found to be a consequence of two generic mechanisms: (i) networks expand continuously by the addition of new vertices, and (ii) new vertices attach preferentially to sites that are already well connected. A model based on these two ingredients reproduces the observed stationary scale-free distributions, which indicates that the development of large networks is governed by robust self-organizing phenomena that go beyond the particulars of the individual systems.
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            Mastering the game of Go with deep neural networks and tree search.

            The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves. Here we introduce a new approach to computer Go that uses 'value networks' to evaluate board positions and 'policy networks' to select moves. These deep neural networks are trained by a novel combination of supervised learning from human expert games, and reinforcement learning from games of self-play. Without any lookahead search, the neural networks play Go at the level of state-of-the-art Monte Carlo tree search programs that simulate thousands of random games of self-play. We also introduce a new search algorithm that combines Monte Carlo simulation with value and policy networks. Using this search algorithm, our program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0. This is the first time that a computer program has defeated a human professional player in the full-sized game of Go, a feat previously thought to be at least a decade away.
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              Evolutionary games and spatial chaos

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                Author and article information

                Contributors
                Journal
                iScience
                iScience
                iScience
                Elsevier
                2589-0042
                12 October 2023
                17 November 2023
                12 October 2023
                : 26
                : 11
                : 108179
                Affiliations
                [1 ]School of Artificial Intelligence, Optics and Electronics (iOPEN), Northwestern Polytechnical University, Xi’an 710072, China
                [2 ]Department of Computer Science and Technology, Tsinghua University, Beijing 100084, China
                [3 ]Faculty of Engineering Sciences, Kyushu University, Kasuga-koen, Kasuga-shi, Fukuoka 816-8580, Japan
                [4 ]Shanghai Artificial Intelligence Laboratory, Shanghai, China
                Author notes
                []Corresponding author jlxing@ 123456tsinghua.edu.cn
                [∗∗ ]Corresponding author zhenwang0@ 123456gmail.com
                [5]

                Lead contact

                Article
                S2589-0042(23)02256-3 108179
                10.1016/j.isci.2023.108179
                10618689
                37920671
                43a525c2-e6fb-4dce-a57d-0029465a4fa8
                © 2023 The Authors

                This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).

                History
                : 19 June 2023
                : 10 July 2023
                : 9 October 2023
                Categories
                Article

                statistical physics,computer science,artificial intelligence

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