ScienceOpen:
research and publishing network
For Publishers
Discovery
Metadata
Peer review
Hosting
Publishing
For Researchers
Join
Publish
Review
Collect
My ScienceOpen
Sign in
Register
Dashboard
Blog
About
Search
Advanced search
My ScienceOpen
Sign in
Register
Dashboard
Search
Search
Advanced search
For Publishers
Discovery
Metadata
Peer review
Hosting
Publishing
For Researchers
Join
Publish
Review
Collect
Blog
About
0
views
0
references
Top references
cited by
13
0 reviews
Review
0
comments
Comment
0
recommends
+1
Recommend
0
collections
Add to
0
shares
Share
Twitter
Sina Weibo
Facebook
Email
4,135
similar
All similar
Record
: found
Abstract
: not found
Article
: not found
The Gamification of Learning: a Meta-analysis
Author(s):
M. Sailer
,
L. Homner
,
MH Sailer
Publication date:
2020
Journal:
Educ Psychol Rev
Read this article at
ScienceOpen
Publisher
Bookmark
There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.
Related collections
Electronic Workshops in Computing (eWiC)
Author and article information
Journal
DOI::
10.1007/S10648-019-09498-W/TABLES/7
ScienceOpen disciplines:
Education
,
Applied computer science
,
Security & Cryptology
,
Graphics & Multimedia design
,
General computer science
,
Human-computer-interaction
Data availability:
ScienceOpen disciplines:
Education
,
Applied computer science
,
Security & Cryptology
,
Graphics & Multimedia design
,
General computer science
,
Human-computer-interaction
Comments
Comment on this article
Sign in to comment
scite_
Similar content
4,135
Studying the impact of gamification on learning and engagement of introverted and extroverted students
Authors:
R Smiderle
,
L. Marques
,
J. COELHO
…
Fashion Games, Fashion in Games and Gamification in Fashion. A First Map
Authors:
Alice Noris
,
Nadzeya Sabatini
,
Lorenzo Cantoni
The Gamification of Cognitive Training: Older Adults? Perceptions ofAttitudes Toward Digital Game-Based Interventions
Authors:
WR Boot
,
D. Souders
,
N. CHARNESS
…
See all similar
Cited by
13
The Spot the Troll Quiz game increases accuracy in discerning between real and inauthentic social media accounts
Authors:
Jeffrey Lees
,
John A Banas
,
Darren Linvill
…
Effectiveness of Gamification in Enhancing Learning and Attitudes: A Study of Statistics Education for Health School Students
Authors:
MEHRNOOSH KHOSHNOODIFAR
,
ASIEH ASHOURI
,
MAHDOKHT TAHERI
Maintaining healthy lifestyle through fitness app use: A parallel mediation model from a nationwide survey
Authors:
Min Zhang
,
Xiaojing Li
See all cited by