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      The effect of viewing a virtual environment through a head-mounted display on balance.

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          Abstract

          In the next few years, several head-mounted displays (HMD) will be publicly released making virtual reality more accessible. HMD are expected to be widely popular at home for gaming but also in clinical settings, notably for training and rehabilitation. HMD can be used in both seated and standing positions; however, presently, the impact of HMD on balance remains largely unknown. It is therefore crucial to examine the impact of viewing a virtual environment through a HMD on standing balance.

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          Author and article information

          Journal
          Gait Posture
          Gait & posture
          Elsevier BV
          1879-2219
          0966-6362
          July 2016
          : 48
          Affiliations
          [1 ] Integrated Program of Neuroscience, McGill University, Montreal, Canada; Centre de réadaptation Marie Enfant du CHU Sainte-Justine, Montreal, Canada.
          [2 ] Centre de réadaptation Marie Enfant du CHU Sainte-Justine, Montreal, Canada; Département des sciences de l'activité physique, Université du Québec à Montréal, Montreal, Canada.
          [3 ] Centre de réadaptation Marie Enfant du CHU Sainte-Justine, Montreal, Canada; Département des sciences de l'activité physique, Université du Québec à Montréal, Montreal, Canada. Electronic address: lemay.martin@uqam.ca.
          Article
          S0966-6362(16)30089-3
          10.1016/j.gaitpost.2016.06.010
          27344394

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